Using audiodacity

cwebxiv

Active Member
Not sure if I spelled it right at the top but. But does it require me yo have a capture card to use it gaming wise. Because I record all my games off my ps4 and, I get tired of the button mashing noise and I wanna be able to edit that out. Can anyone help?
 
Audacity is a standalone program, you can use it to capture audio from you microphone plugged into your computer. But your button mashing noise is probably a result of you having a worn out controller or your microphone being lower quality (picks up background noise easily). You'll have to edit out the noise manually (I'd suggest whatever editing software you use already, Audacity is really complicated for beginners), there isn't really any other way around it, Audacity can remove slight background noises like fans, but nothing that isn't a single consistent sound.
 
You can use audacity to record, but you can use it as just an editing program too. Just take any audio file you have (like the one from your capture card or mic or whatever) and open it in the program, then edit away.
 
Audacity is a standalone program, you can use it to capture audio from you microphone plugged into your computer. But your button mashing noise is probably a result of you having a worn out controller or your microphone being lower quality (picks up background noise easily). You'll have to edit out the noise manually (I'd suggest whatever editing software you use already, Audacity is really complicated for beginners), there isn't really any other way around it, Audacity can remove slight background noises like fans, but nothing that isn't a single consistent sound.
What would you recommend all I knew of was audiodacity. And yeah my headphones pick up background noise a lot they are Kama's
 
What would you recommend all I knew of was audiodacity. And yeah my headphones pick up background noise a lot they are Kama's
It's spelled Audacity cx And like I said before, there really isn't anything you can do except get a better microphone. No program will really be able to get rid of button mashing or keyboard clacking, the better the microphone; the less extra noise it picks up. I can get really specific on why this is, but I don't have the energy to type out a few paragraphs. Just try to be lighter on the mashing or make sure your buttons are all in check my PS4 remote makes hardly any noise at all.
 
It's spelled Audacity cx And like I said before, there really isn't anything you can do except get a better microphone. No program will really be able to get rid of button mashing or keyboard clacking, the better the microphone; the less extra noise it picks up. I can get really specific on why this is, but I don't have the energy to type out a few paragraphs. Just try to be lighter on the mashing or make sure your buttons are all in check my PS4 remote makes hardly any noise at all.
I do mash the buttons pretty hard XD I guess I'll have to calm down on how I do it then cx
 
maybe if you provided a sample of what sounds you are trying to control, i could suggest something. Truth is not all noise is the same, some can be filtered out, some have to be muted, other techniques include adjusting phase and interpolating. You may be able to address some of it by having the microphone lower the noise when you are not talking. If the noise is too loud, then you may have to address this from before the mic, as it might be more trouble than it's worth to clean it. In some cases, removing noise can be like un mixing coffee, in the sense that the noise frequency and the frequencies that you want to keep, like game and voice share the same data - so it's like mixing white and red paint, then trying to un mix it to make it white again. - and since i'm on that analogy, all the layers of sound from your environment are mixed through the mic. - so adjust the mix before it gets to the mic ( if that makes any sense lol )

ps - if you want to get scientific about it, there are techniques that are used to phase out sounds - such as how it was handled in the printing press. I'm not going to go into detail, but if you look up how they handled noise control in old school printing presses - it might give you an idea of how to do that creatively at home.
a brief explanation of how it works, the sound of the environment is fed back to itself from a speaker with the phase inverted, this cancels the audio and starts to become invisible to the microphone. They key word too look up and learn more about this topic is "Phase Cancellation"
 
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your microphone being lower quality (picks up background noise easily).

Just to clarify something, microphone quality and background noise are mutually exclusive concepts. It is the purpose and design of a microphone that determines how much audio it captures and background noise is just audio like any other. Gaming headset mics are notoriously poorly designed because they have to be cheap, so they spend all of the design budget on making the headset look impressive, but they sound like crap. Even the AT2020 (which is a mid-range mic) will pick up a ton of background noise if you use it wrong.

I agree with you that the OP needs a new mic though.
 
Just to clarify something, microphone quality and background noise are mutually exclusive concepts. It is the purpose and design of a microphone that determines how much audio it captures and background noise is just audio like any other. Gaming headset mics are notoriously poorly designed because they have to be cheap, so they spend all of the design budget on making the headset look impressive, but they sound like crap. Even the AT2020 (which is a mid-range mic) will pick up a ton of background noise if you use it wrong.

I agree with you that the OP needs a new mic though.
With my experience using the AT microphones, if you set them up right, they pick up virtually no background noise. But I know if you don't do anything special, they'll pickup a whole room easily.
 
With my experience using the AT microphones, if you set them up right, they pick up virtually no background noise. But I know if you don't do anything special, they'll pickup a whole room easily.

Yep. This is usually a problem of positioning. The mic is designed as a studio mic to be used about 6 inches from the face with the gain set reasonably to match, but a lot of people will put the mic 1-2 feet away and turn the gain up so they get good vocal volume and consequently they get a nice shiny room echo out of the deal along with keyboard and mouse clicks. ;)

My point was just that where it comes to a mic, nothing is noise, it's just recordable audio. And headset mics are nearly always garbage.
 
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