offbeatbryce
I Love YTtalk
its always been my understanding that YouTube recodes all video to 30 fps. Is that true? I keep hearing people say that YouTube supports 24fps. I've never seen it myself though.
Scroll up to the top, there's a "Watch Thread" link. I use it all the time.but I'm commenting so that I can get an alert when someone with info responds.
They re-encode to make the file smaller but I don't think they change the frame rate. If they can handle up to 60fps then lower frame rates shouldn't be an issue.
Here's what the support page says:
"Content should be encoded and uploaded in the same frame rate it was recorded.
Common frame rates include: 24, 25, 30, 48, 50, 60 frames per second (other frame rates are also acceptable)."
Scroll up to the top, there's a "Watch Thread" link. I use it all the time.
I haven't heard that. I know there's a noticeable difference when played in a cinema but on YouTube? Kinda doubt that. I'm no expert though!Does 24 fps really look better for skits music videos etc?
Thanks for sharing! It's talking mostly about high frame rates. They make a difference when you have lots of action/movement and want to create a certain look and feel.Looks like YouTube Creator Academy did a video with Freddie Wong on frame rate:
Thanks for sharing! It's talking mostly about high frame rates. They make a difference when you have lots of action/movement and want to create a certain look and feel.[/SIZE]
That's inaccurately oversimplifying it. Blur is dependent solely on shutter speed, not frame rate. That's exactly what the video posted above is explaining. Shutter speed only applies to one frame at a time. You can have a fast shutter speed and have a lower to no motion blur than if you were shooting a slower shutter speed. The framerate doesn't even matter. It's just how many frames get captured in a second and the shutter speed is just how long each one of those frames gets exposed for. It's that length of exposure and the motion within that exposure that determines the blur.Yeah definitely. Basically, higher frame rate = less blur