Oh god Google... what have you done?

If you have a record label that automatically claims your content, then why are you worried about not having the feature? I don't understand. Well, you might not think it is a big issue and that is fine. Good for you. However, it is concerning for a lot of us.

Even if you are a 100% creator, there is a potential that it can give you problems. I feel this feature will be abused by a lot of users--probably most who do not know what they are doing. I guess everyone will see how it plays out once the feature starts to be utilized. Hopefully it will not cause as many problems as some of us are expecting.
It's only for my music which is released, I still would like to use this feature on the majority of my uploads which are tutorial videos about music production. ;)
 
Ah well that kinda suck. I would never use that content ID option, I see I have it though.
Let's just hope people won't abuse the system.
 
Why would it be a big thing for you gamers then?
Because I was under the assumption that someone could put a content ID claim on gameplay/visual footage that looked the same, i.e. a cutscene from ACIV, there's thousands of videos that would have the same cutscene and giving someone the power to put a content ID claim on it would target all those videos. Like I mentioned in an earlier post, some gameplay elements can look the same, especially in the more linear/scripted games, regardless of who is playing. Obviously for games like GTA or ACIV the gameplay varies a little. Everyone also knows Ubisoft doesn't object to using cutscenes in LPs so most people leave them in. But Shane seems to be providing the right information. By the looks of it the user has no control over major elements that can be claimed.
 
It's only for my music which is released, I still would like to use this feature on the majority of my uploads which are tutorial videos about music production. ;)
Ahh, I see. If being under a MCN is one of the sole requirements, then I guess you would have to partner your channel with a MCN network? It seems unfair since it forces users to partner if they want control over what happens to any matched content the system finds. :redface2:
 
Because I was under the assumption that someone could put a content ID claim on gameplay/visual footage that looked the same, i.e. a cutscene from ACIV, there's thousands of videos that would have the same cutscene and giving someone the power to put a content ID claim on it would target all those videos. Like I mentioned in an earlier post, some gameplay elements can look the same, especially in the more linear/scripted games, regardless of who is playing. Obviously for games like GTA or ACIV the gameplay varies a little. Everyone also knows Ubisoft doesn't object to using cutscenes in LPs so most people leave them in. But Shane seems to be providing the right information. By the looks of it the user has no control over major elements that can be claimed.
Yeah but let's assume that you could content ID video footage, than still there won't be a problem for gamers. The company who makes and releases owns the copyright on the visuals, so when anybody would claim a video with gameplay footage that won't do a thing, since the uploader is not the copyright holder for those visuals. So that will most likely result in a false Content ID claim for the channel who claimed the footage.
Ahh, I see. If being under a MCN is one of the sole requirements, then I guess you would have to partner your channel with a MCN network? It seems unfair since it forces users to partner if they want control over what happens to any matched content the system finds. :redface2:
I will never partner with a network as long as the networks behave the way they do at the moment, it's all about making money as much and fast as possible of the hard work of us content creators...
 
Yeah but let's assume that you could content ID video footage, than still there won't be a problem for gamers. The company who makes and releases owns the copyright on the visuals, so when anybody would claim a video with gameplay footage that won't do a thing, since the uploader is not the copyright holder for those visuals. So that will most likely result in a false Content ID claim for the channel who claimed the footage.
Yeah but this would have meant; not only would we have had to worry about the dodgy 3rd party companies, but then other content creators doing it as well. And this would have increased the content ID claims being made, I don't want to sit their going through videos disputing claims which can also take a while to get the dispute through. Keeping in mind that LPs of a particular game can range anywhere between 50-100 videos, especially for AAA titles. I didn't want content ID claims regardless of false or not, so that was another issue. Fortunately 1 we don't have to worry about by the looks of it xD. I've already had problems where I've had claims from a 3rd party company at the sametime as WB (who I really don't want to mess with at all) and it didn't give me the option to dispute the false claim only both claims since they were at the same point, it was an odd situation that resulted in me having to cancel the entire playthrough and the review (which I didn't start thankfully). I might try again for that soon though. But it would be really nice if they did allow a content ID system that checked the entire video against another to check for reuploads. But they would have to apply this to every channel not just networked 1s.
 
So because i dont monetize my videos, if someone else reuploads them and monetizes them and decided's to tick this, all my content will get taken down ?

I think in this case, you'll have an easier case to prove the content is yours because of it's legacy. It's easy to look at the numbers and verify that you uploaded the video first.
 
Why not punish the ones who abuse the system? Remove their partnership and/or YouTube account or remove their ability to monetize videos. Seems like a good idea.
 
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