Flammy
Shooting Down Idiots
This post has been made primarily to refute this thread. Why? Because that thread is simple wrong. You CAN monetize gameplay footage, you simply need to know the restrictions on it, that even the networks follow.
Note: None of the following should be taken as legal advice. I'm not a lawyer.
You hear it all the time:
Case 2: Fair Use
Note: None of the following should be taken as legal advice. I'm not a lawyer.
You hear it all the time:
Don't monetize gameplay!
You might get a strike if you monetize gameplay footage without being in a network!
And the worst:
Networks have agreements with publishing studios to monetize their content.
The amount of disinformation, misinformation, and propagators of these incorrect facts its absolutely mindblowing. So, how can you safely and legally monetize footage?
Case 1: The developer/publisher has pubicly given everyone permission to monetizeExamples:
- Mojang - Minecraft - https://minecraft.net/terms
- Valve - All valve titles - http://www.valvesoftware.com/videopolicy.html
- Riot - League of Legends - http://www.riotgames.com/legal-jibber-jabber
Case 2: Fair Use
Read it here: http://www.copyright.gov/fls/fl102.html
Fair use law is very ambiguous and not very clear. What it specifically says can perhaps be summarized as
These things should be taken into account when determining if something is fair use:
- Purpose and character of use (educational or review purposes?)
- Is it for monetary gain
- Nature of use
- How it relates to the copyrighted content in material and scope
- Impacts, positive and negative, on the copyrighted works
Note, fair use does NOT say that "if you are bad on 3 of the above points, you're in violation" or "if you only use <1 minute of copyrighted content you're fine" --- This means, in court, Fair Use is determined on a case by case basis.
Now, the important thing is, how is this law actually applied in practice on YouTube today?Basically, the short version is:
- If you monetize gameplay footage AND have relevant commentary (educational or for review purposes!) you're in compliance with Fair Use.
- If your content isn't harming the image of the game, that helps too (also helps keep various publishers not p****d off at you)
But what if a publisher is really p****d off at me for some reason and wants a video taken down?
YouTube is going to side with the Copyright holder. YouTube doesn't want to get themselves sued.
So does being in a network in this situation help?
Yes and no. Networks can try to work with YouTube, giving your channel a bigger voice, but if someone is really persistent then they aren't going to be able to protect you (just look what happened to TotalBiscuit - If a network can't protect him against that sort of abuse, they aren't going to be sticking their neck out too far for your average channel either)
Wait, what about Networks and their 'agreements' with publishers?Those agreements don't exist. Period. I have talked with dozens of employees of networks and recruiters. I have heard no evidence beyond rumors and rumors of rumors that any network has any sort of agreement with any publisher. If you have evidence to the contrary, feel free to contact me and I'll include it here.
But if that is true... how do networks allow monetizing of copyrighted content?Fair Use. Yup, really. Networks are using the exact same law that any individual can use to earn money off of copyrighted content on YouTube. That is why, even when part of a network, you are bound by rules and restrictions. Those are designed to keep you roughly in line with Fair Use. Can't upload game trailers in their entirety without associated commentary? Because of fair use. Have commentary over the top? Fair use.
But... Networks still have some advantages, right?Yes. Networks have access to Content-ID, YouTube's system for handling copyright claims. Networks can claim content as their own. This allows them to claim content as their own, effectively affirming that it accurately falls under fair use. Also, if someone does request a take down of a video, you get extra options/support to fight it.
Does this network advantage really matter?I honestly don't think the network's advantage matters at all... when it comes to avoiding copyright issues in the first place. Why? Because a publisher doesn't care if you have your video monetized or not if they want it down. A video that has game footage is still copyrighted, regardless of the monetizing status of it. So if you have dozens or more videos uploaded without monetizing enabled, and have never had and any issues to date, in my experience you will be fine monetizing it.
Networks definitely still have an advantage when it comes to dealing with copyright strikes if they occur, because they have an extra voice in negotiating a peaceful resolution. However this shouldn't be an issue if you use common sense (don't use copyrighted music!) and don't p**s anyone off (uploading hacking videos? obscene amounts of swearing at a game? Doing something that really hurts the image of the game? All probably bad ideas)
How do I know you're not making all this crap up and just got lucky with your own channel?Well, you can always read the Copyright section of The Gamer Network's handbook (http://tgn.tv/handbooks/#copyright) and you'll see it says exactly the same thing, without pointing out that all of their rules derive from Fair Use.
Wait, just by having a commentary, its educational?Yup. Sure, it gets stretched pretty hard when the uploader goes off topic and starts talking about what you ate for breakfast, but yeah, 'educational' commentaries are the way to go. This is why networks say commentaries should be related to the gameplay --- because if it is, it is at least tangentially educational.
Too long, didn't read!Well, you should, but basically:
- Anyone can monetize game footage with associated at least quasi-educational or review commentary
- Networks having 'agreements' with publishers is a load of sh--... unsubstantiated rumors.
- Be smart
- Fair Use is awesome
- Don't believe everything you read on the internet (This post included! Do your own research!)
Also I don't recommend monetizing any Microsoft games listed in this article, because Microsoft has basically taken the stance 'No, this is not fair use' and is just waiting for someone to engage them in a lengthy court battle over the issue. http://www.examiner.com/article/microsoft-removes-halo-4-forza-others-from-monetization-on-youtube