Using music out of a game?

Gods of Odds

Loving YTtalk
Is it copyright to use music from a game? I'm guessing it's not as of course if you record gameplay then the music is there.
 
You will not get copyrighted. I used to have a gaming channel and I never got copyrighted. Now I do the opposite of that such a IRL skits and other videos. So unless things have changed you shouldn't get copyrighted
 
You will not get copyrighted. I used to have a gaming channel and I never got copyrighted. Now I do the opposite of that such a IRL skits and other videos. So unless things have changed you shouldn't get copyrighted
Ok but I won't be using gameplay, I will only be using the music.
 
Even then you shouldn't be getting copyrighted
Dont give him any wrong ideas.

Of course you can (but not necessarily get one) get Content ID match, especially when you use songs from a game like GTA 5, which licenses many real life songs. But that doesnt mean every publisher will force that (for example Nintendo or Activision will most likely strike you with Content ID match, Bethesda and Valve would just ignore it)
 
I have to agree with NuSpirit here conceptually, but I'll also point out something that happens practically.

Music from video games is almost always copyrighted (that is, it's not public domain or in creative commons) -- and it may not be copyrighted by the same people as the video game. NuSpirit's example of GTA5 is great.

The practical question is probably something more like: "Do the copyright owners of music of video games typically set their intellectual property in content ID?" And the answer to this question is usually, "No". What this means is that, for a lot of game music, even though it is copyrighted, there won't be automatic content ID for using that music. This doesn't mean you're in the right to use that music, just that it's not guaranteed that you'll be caught.
 
I have to agree with NuSpirit here conceptually, but I'll also point out something that happens practically.

Music from video games is almost always copyrighted (that is, it's not public domain or in creative commons) -- and it may not be copyrighted by the same people as the video game. NuSpirit's example of GTA5 is great.

The practical question is probably something more like: "Do the copyright owners of music of video games typically set their intellectual property in content ID?" And the answer to this question is usually, "No". What this means is that, for a lot of game music, even though it is copyrighted, there won't be automatic content ID for using that music. This doesn't mean you're in the right to use that music, just that it's not guaranteed that you'll be caught.
Right ok, so it's probably best not to use it? I don't think it will matter now anyway as I'm going to be showing gameplay as I speak so maybe I'll leave the ingame music in as I play.
 
Right ok, so it's probably best not to use it? I don't think it will matter now anyway as I'm going to be showing gameplay as I speak so maybe I'll leave the ingame music in as I play.
I would say that *if* the music is developed in house by the same group that makes the game (and so that same group has rights to the music), then you should check to see what that group/developer's policy is on using their assets. For developers that are OK with Let's Plays, they should also be OK with using music from the games.

However, again, if the music rights are not with the developer, then you could have issues.
 
I would say that *if* the music is developed in house by the same group that makes the game (and so that same group has rights to the music), then you should check to see what that group/developer's policy is on using their assets. For developers that are OK with Let's Plays, they should also be OK with using music from the games.

However, again, if the music rights are not with the developer, then you could have issues.
Ok, to be honest I have no clue. I have seen the music on YouTube as in only the music so people can listen to it and that has nearly 300,000 views.
 
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