vatiwah
I've Got It
*update in post #8*
Hello Hello. So I have been struggling to battle this issue for quite some time.
I have an issue where once I uploaded a video onto youtube, I get these blurry blocks that appear whenever there is movement on the screen or flash/explosions. It is pretty bad at 360p, slightly better at 720p, and it is "passable" at 1080p.
I use Dxtory to record gameplay . Game footage is recorded at 30fps and depending on which game, 720 or 1080p. Dxtory spits out avi files.
This is the source's property.
This is the project property.
Then I edit and render using sony vegas. At first, I tried to render from avi -> main concept avc/aac (mp4, avc), but apparently that caused blurry squares to appear in fast scenes. My settings are the same/similar as the vegas tutorial that is stickied in this subforum. So blurry blocks appear before uploading to youtube.
Since that didnt work. I then tried editing from avi -> wmv, which is fine.. but when I upload onto youtube, there is overall quality loss (but not as much blurry squares). I expected a quality drop since I am changing the containers from avi -> wmv -> youtube changes it to mp4. I did this for a while and now I want to improve my video quality.
So back to the square blurs (I think the term is pixelation artifacting?). I tried fiddling with the render settings like changing between variable and constant bitrate, using various containers and formats, turning off resampling. It was to no avail. I also rendered using H264 and the rendered video is very nice, but for some reason it is not that great
I am kind of stumped. Anyone have any idea on what may cause them?
For example, below is an example of the blurriness you'd see at 360p. You can see the squares on the guy's red jacket and the grassy area at the middle.
Hello Hello. So I have been struggling to battle this issue for quite some time.
I have an issue where once I uploaded a video onto youtube, I get these blurry blocks that appear whenever there is movement on the screen or flash/explosions. It is pretty bad at 360p, slightly better at 720p, and it is "passable" at 1080p.
I use Dxtory to record gameplay . Game footage is recorded at 30fps and depending on which game, 720 or 1080p. Dxtory spits out avi files.
This is the source's property.

This is the project property.

Then I edit and render using sony vegas. At first, I tried to render from avi -> main concept avc/aac (mp4, avc), but apparently that caused blurry squares to appear in fast scenes. My settings are the same/similar as the vegas tutorial that is stickied in this subforum. So blurry blocks appear before uploading to youtube.
Since that didnt work. I then tried editing from avi -> wmv, which is fine.. but when I upload onto youtube, there is overall quality loss (but not as much blurry squares). I expected a quality drop since I am changing the containers from avi -> wmv -> youtube changes it to mp4. I did this for a while and now I want to improve my video quality.
So back to the square blurs (I think the term is pixelation artifacting?). I tried fiddling with the render settings like changing between variable and constant bitrate, using various containers and formats, turning off resampling. It was to no avail. I also rendered using H264 and the rendered video is very nice, but for some reason it is not that great
I am kind of stumped. Anyone have any idea on what may cause them?
For example, below is an example of the blurriness you'd see at 360p. You can see the squares on the guy's red jacket and the grassy area at the middle.

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