So Long Gamer YouTubers

I'm sure gamers will adapt and be more careful to do what the content owners allow. There are different laws regarding digital content compared to physical goods so comparing the use of visual and audio content from games to wearing T-shirts is probably not the best example.
 
WAT U DOIN WENRY
You could like, always delete this post x'DDDD
IT WONT LET ME OMG
Anyhow, Twitch and Youtube are very different and sometimes moving over to a streamer would cause losing a smaller part of your fans due to this.
But if isnt any choice, you gotta take the chance.

Twitch also have lately strictened up their policies (as i heard). Seems like everyone is on this high right now.
Heck yeah they would lose a following but they might gain another so it could work out. I don't think you would lose too much as long as you pay attention to YouTubeing what you can anyways. I don't know. Just handling one YouTube is stressful enough so idk.
 
I'm sure gamers will adapt and be more careful to do what the content owners allow. There are different laws regarding digital content compared to physical goods so comparing the use of visual and audio content from games to wearing T-shirts is probably not the best example.
I like to be ineffective, so i will wear shirts. x*D
 
I'm sure gamers will adapt and be more careful to do what the content owners allow. There are different laws regarding digital content compared to physical goods so comparing the use of visual and audio content from games to wearing T-shirts is probably not the best example.
I have started adapting prior to knowing about this mainly because YouTube have really long monetisation processes so it became redundant for me to monetise, although apparently the promotion benefits still apply. I've stopped emailing devs trying to get monetisation permission but I've emailed them just to get permission to post. I've had around 3-5 indie devs reply to me all saying yes to both posting and monetisation but I don't intend to monetise since it's so pointless, in fact I plan on promoting the videos in the hopes of getting them more exposure because I think they deserve it lol
 
it was gonna happen sooner or later, gamers were literally stealing income away from companies XD, Nintendo decided to just take your monetization which is the smartest decision, they pimping them![DOUBLEPOST=1386658548,1386658481][/DOUBLEPOST]
if your selling a shirt and i came into your home took the shirt and went around the city wearing it without telling you, thats still free advertisement right?
It would be more like taking a picture of the shirt.
 
Gaming channels aren't going anywhere, at least I'm not.

However, we will probably see a drop in coverage for AAA's in favor of indie games and friendly developers. Some big people have already come out to say they will stop covering AAA's (MangaMinx, for example). It seems that the Japanese companies are leading the charge on being YouTube-hostile, as expected Nintendo/Konami/Square-Enix and others are the leading offenders in the copyright notices.

I for one will be continuing as usual and see what happens. I haven't gotten any notices yet, and of my current two ongoing series (Baldur's Gate II: Enhanced Edition and Starbound) one has explicit permission from the developer and I'm awaiting official written permission for the other one. I'll also be doing more Twitch-streaming going forward, it has been on my to-do list for a while since it's fun to do, and I'll be staying away from certain developers.

A few tips for gamers:
  • Do some research on the games you intend to cover. Consult lists of friendly and hostile developers and if the developer isn't listed or doesn't have a clear stance make sure you ask them directly through their contact info.
  • Cover indies and smaller companies games. You can often just tweet at them and get replies, they're usually happy for the attention and glad to promote the videos promoting their content.
  • Related to the previous point - be active on Twitter and make sure to connect to the developers, publishers and PR out there. I highly recommend Evolve-PR and Tinsley PR for a start.
  • Make sure you add to the videos through commentary, you can claim fair use. Before I got partnered I had a few copyright notices and always successfully disputed them by using this:
    Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
  • If you're doing gameplay of singeplayer campaigns, consider not showing cutscenes. Cutscenes and musical themes are the main things that get flagged.
  • When contacting new developers, make sure you emphasize that your content is advertisement at no cost to them. If you have a high number of subscribers say so and mention that they are potential customers.
  • If you run into copyright notices, determine if they are legit or bogus. There is no harm in disputing a notice, the worst case scenario is that you will lose it and have the claimant put ads on your video. Strikes won't occur unless you fail a secondary appeal.
  • If a claim is legit, make sure to spread the word. Name and shame!

If this new system is going to have any sort of chance of working, YouTube is going to have to step up on cracking down on bogus claimants.
 
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I think that YouTube is getting worst and worst as well, I have noticed that more videos were getting flagged but luckily I am not one of them. I am still going to continue YouTube because I tried Twitch before YouTube and I hated it because I had about 2-3 views every live stream because people like Nadeshot, and MinnesotaBurns were always streaming the same exact game as me.
 
Gaming channels aren't going anywhere, at least I'm not.

However, we will probably see a drop in coverage for AAA's in favor of indie games and friendly developers. Some big people have already come out to say they will stop covering AAA's (MangaMinx, for example). It seems that the Japanese companies are leading the charge on being YouTube-hostile, as expected Nintendo/Konami/Square-Enix and others are the leading offenders in the copyright notices.

I for one will be continuing as usual and see what happens. I haven't gotten any notices yet, and of my current two ongoing series (Baldur's Gate II: Enhanced Edition and Starbound) one has explicit permission from the developer and I'm awaiting official written permission for the other one. I'll also be doing more Twitch-streaming going forward, it has been on my to-do list for a while since it's fun to do, and I'll be staying away from certain developers.

A few tips for gamers:
  • Do some research on the games you intend to cover. Consult lists of friendly and hostile developer and if the developer isn't listed or doesn't have a clear stance make sure you ask them directly through their contact info.
  • Cover indies and smaller companies games. You can often just tweet at them and get replies, they're usually happy for the attention and glad to promote the videos promoting their content.
  • Related to the previous point - be active on Twitter and make sure to connect to the developers, publishers and PR out there. I highly recommend Evolve-PR and Tinsley PR for a start.
  • Make sure you add to the videos through commentary, you can claim fair use. Before I got partnered I had a few copyright notices and always successfully disputed them by using this:
    Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
  • If you're doing gameplay of singeplayer campaigns, consider not showing cutscenes.
  • When contacting new developers, make sure you emphasize that your content is advertisement at no cost to them. If you have a high number of subscribers say so and mention that they are potential customers.
  • If you run into copyright notices, make sure they are legit or bogus. There is no harm in disputing a notice, the worst case scenario is that you will lose it and have the claimant put ads on your video. Strikes won't occur unless you fail a secondary appeal.
  • If a claim is legit, make sure to spread the word. Name and shame!

If this new system is going to have any sort of chance of working, YouTube is going to have to step up on cracking down on bogus claimants.
Everyone should read this.
 
Lies, people abuse cutscenes or have content that shouldnt be uploaded. All my 120 videos are fine and just got managed status, be creative with your videos inform yourself what you should or should not upload.
I also got extra safe and got permission from the Permission Request team at EA to use their game footage. Just play by the rules and you are more than safe to keep doing what you doing.
 
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