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I don't agree. If you want to make just another gaming channel then yes - it's gonna be hard.

But if you create something unique then you can still own it.

There is huuuuge community around gaming videos. And this is bad for every youtuber who want to make another gaming channel. But at the same time this is a great info for someone who have an idea for something new and unique.

If you want to make gaming channel then think hard about how to do things in different way then everybody else, how to do things better then the others, and most important - how to be REMARKABLE.
 
I don't agree. If you want to make just another gaming channel then yes - it's gonna be hard.

But if you create something unique then you can still own it.

There is huuuuge community around gaming videos. And this is bad for every youtuber who want to make another gaming channel. But at the same time this is a great info for someone who have an idea for something new and unique.

If you want to make gaming channel then think hard about how to do things in different way then everybody else, how to do things better then the others, and most important - how to be REMARKABLE.

This is very true! I have tried to turn towards to new areas of gaming but because the following I have already gained is used to me doing the normal Minecraft/cod gameplays they didnt like the change. So at the moment I'm slowly implementing new videos along with old series that they are used to.
 
Well the reason there are so many, is because thanks to Youtube's changes over the years they have made let's players some of the easiest and top earners thanks to their 'rewarding watch time over views' business model at the moment. So although you want to be creative and step away from the same old (which is great) you have to be aware of stepping away from that model and possibly slowing your channel's growth. If you can make something original, AND keep regular uploads AND episodic series, AND catchy titles/ thumbnails/ keeping with trends. Then you are on to a winner.

Unfortunately, doing the unique and original usually takes a lot of time and effort, and makes keeping up with the "post 5 times a day of most popular game = easy money" YouTubers very difficult.
 
LP'ing in particular has turned into simultaneously the easiest and hardest thing to do. For those on the climb? It's an absolute cash cow. Once the ball is rolling for you, the YouTube engine is basically gift wrapping subscribers. . For people just starting out, it's (to use a Yahtzee Croshaw phrase) like throwing a message in a bottle into an ocean made entirely of messages in bottles.

Because YT rewards time viewed by pushing you further up in search algorithms, if you're just starting out then there's no way to get found in searches. Doesn't matter how good your SEO game is, if your videos average 5 views and 10 minutes watched you could have corporate level tagging and descriptions and you're still on page 103 as opposed to guys whose videos get huge views. To put numbers on it, if a 15 minute Markiplier video gets 1mil views, that's about 28 YEARS of view time he just racked up. And chances are he'll get that within a few hours. No amount of good tagging can match that.

Because the biggest guys are LP'ers, there's an entire sea of them now and trying to get noticed is like trying to be a particularly interesting snowflake during a blizzard. It's caused a sort of oversaturation blindness that's twofold. For one, with there being so many channels, people doing searches are likely to just flock to the ones with the most views because it's essentially a democratic way to assume that's the best video on that topic. For two, the stereotype of 99% of the LP community being kids mumbling into a gaming headset means people with low sub counts and few views have roughly no chance at all of getting clicks even if we DO show up in searches.

That's to say nothing of the fact that LP'ing is a blisteringly fast business. If you miss uploads, you are at a VERY real risk of losing tons of subs. Markiplier missed ONE upload day and his sub count dropped by over 10,000. In a day. And this was a little while ago when he wasn't at 6mil. Meanwhile you have someone like JonTron who trashed a video because he wasn't happy with it, which set him back by a month, and his subs went UP in the meanwhile. LP'ers? Daily. Get on it, get uploading, let's go, no time to waste. What's that? Commentary was bad? Tough, upload it or miss a day. Uh oh, footage corrupted? Better find something else to record quick. Struggling to edit it? Oh well!
 
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You put it all so well.
People often associate low views with 'one of those 10 year olds mumbling', It's such a breath of fresh air to discover a small video with very good sound quality, video quality, and a likeable person to boot. The good thing is, those that are good, once found, should be able to gain subs well.
 
You put it all so well.
People often associate low views with 'one of those 10 year olds mumbling', It's such a breath of fresh air to discover a small video with very good sound quality, video quality, and a likeable person to boot. The good thing is, those that are good, once found, should be able to gain subs well.

Haha, that is indeed the goal, isn't it? The struggle is just getting to the "once found" portion. Personally, I'm horrible at marketing. I don't get it, I don't know how to do it without feeling like I'm spamming or whatever. However, I'll put as much work into the videos themselves as I can. That part I feel like I can do. I can't figure out how to get people TO watch, but I sure can do my best to make sure that if they do they won't be disappointed. People talk about making money on YT, me? I think it'd be difficult for me just to break even at this point haha.

But, like you said, it's that whole "found" thing. Getting seen, finding ways to get clicks on those links and eyeballs on the videos, it's brutal. Someday, though! A lot of the biggest names out there have been going for 5+ years, no sense in whining after less than five months.
 
Haha, that is indeed the goal, isn't it? The struggle is just getting to the "once found" portion. Personally, I'm horrible at marketing. I don't get it, I don't know how to do it without feeling like I'm spamming or whatever. However, I'll put as much work into the videos themselves as I can. That part I feel like I can do. I can't figure out how to get people TO watch, but I sure can do my best to make sure that if they do they won't be disappointed. People talk about making money on YT, me? I think it'd be difficult for me just to break even at this point haha.

But, like you said, it's that whole "found" thing. Getting seen, finding ways to get clicks on those links and eyeballs on the videos, it's brutal. Someday, though! A lot of the biggest names out there have been going for 5+ years, no sense in whining after less than five months.

Ni'che games might help here, or being one of the first to post your gameplay when a new game comes out also might help with discovery. I watch a few gaming channels that post simulation games, since there's not as many out there, and I really love simulation games.
 
Ni'che games might help here, or being one of the first to post your gameplay when a new game comes out also might help with discovery. I watch a few gaming channels that post simulation games, since there's not as many out there, and I really love simulation games.
Go niche bro. Under-appreciated games with loyal fan bases. It's the middle path, and it'll get you going faster than anything else will. You can usually post your videos around on some blogs and possibly a subreddit.
 
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