Note making for Let's Plays help?

WolfWraith

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I keep reading 1 of the most common pieces of advice for doing Let's Plays is to write down notes & stuff to talk about during the LP.

I want to know what exactly you'd write down for that kind of thing? And how would you structure it? How would you know where & when to say what you had written down? How do you do this without taking the fun out of LPs as well?

Normally as far as my notes go, I usually have the developer/publisher name written down & a very short sentence or paragraph about the game which I usually try to get through quickly to prevent boardem for the viewers, but then what the hell else would have written down? lol

I've recently tried to start commenting more on the things I'm doing, what's going on and even trying to comment on certain things I might like about a mission, event or little bits in a game, which has helped me to keep talking a lot more in LPs but I still feel like it's not enough.

1 of my biggest weaknesses when doing LPs is that I can get distracted way too easily by something happening in the game or by what I'm doing (this can cause me to shut down temporarily until whatever it is in game has finished), which is why I only write the essentials for the first part of the LP to inform people of what the game is and who it's made by. But I'm planning on trying a new LP but I want to add a little more professionalism to it to inform people about the game a little more instead of just going by pure reactions. I was doing a LP for a game called Defiance and I noticed it's where my commentary exceeds other games I play because I'm not as focused on doing too many things as I would be in say Ac4 which requires more focus. But I STILL get distracted sometimes, I'll be in the middle of saying something, something happens and I completely forget after whatever happened, I even told my viewers many times I forgot what I was saying which I'm sure some of them are fine with but it's still a bit unprofessional. I'd also like to point out that I don't want to memorise stuff mainly because I feel like it'd take away a lot of fun, hence why I've sort of stopped doing reviews, it's way too much work to script and memorise and record. I don't want to sit down for a few hours or days even just to memorise stuff before I touch a game.
 
People make notes!? I just say whatever come into my head. Then when I run out of topics, I talk about the game and what's happening, relate it to something in real life, then rinse and repeat. It's a tedious process, but I never thought about making notes for my commentaries whatsoever.
 
People make notes!? I just say whatever come into my head. Then when I run out of topics, I talk about the game and what's happening, relate it to something in real life, then rinse and repeat. It's a tedious process, but I never thought about making notes for my commentaries whatsoever.
Yeah the problem for me is if I rely on just saying what comes into my head it's usually pure swearing lol that's why I changed to commentating on the stuff I'm doing or planning more so at least the viewers know what's going on in my head a little more. It usually requires actual thinking. Also I don't really discuss stuff in real life mainly because my life revolves around gaming, so nothing outside of gaming really happens in my life. I don't want notes for reactions and stuff like that, I'm refering to actually structuring something to give informed information about the game to the viewers. The only way I can think of doing that is by playing the game once without recording, but if I play it once, I'm not going to play it again just to do an LP of it, I'll be fairly bored of the game. Other than that I will be playing at least 15-30mins of a game to get the jist of it a bit more before doing future LPs, so at least 'part 1' of any LP I do doesn't result in "wtf am I doing? wtf is this? who the f**k are you? why am I dead already?! how have I died 10 times in a row? what are the controls?" and then spend 20-30mins in an inventory forgetting that I'm in the middle of a LP. lol I want to avoid that in future. I should also point out that this is my last attempt to improve at solo LPs. After that, if I can't improve in some way or another, I'll have to can the idea of solo LPs.
 
I think notes would really just be useful for post-commentary, if you're getting too focused on the game to begin with, I think trying to look at notes in addition to that would just make things too complicated for you.

As for the getting distracted when talking, just try your best not to trail off or stop mid-sentence. I know that sounds kind of obvious, but if you keep trying to get better at it, over time it will start to come naturally. I find I used to have some problems finding something to say at any point during a commentary, but after practice, these days I can do a 40 minute video where I don't stay particularly silent at any point.
 
I think notes would really just be useful for post-commentary, if you're getting too focused on the game to begin with, I think trying to look at notes in addition to that would just make things too complicated for you.

As for the getting distracted when talking, just try your best not to trail off or stop mid-sentence. I know that sounds kind of obvious, but if you keep trying to get better at it, over time it will start to come naturally. I find I used to have some problems finding something to say at any point during a commentary, but after practice, these days I can do a 40 minute video where I don't stay particularly silent at any point.
The distraction part I can't help, I always get distracted way too easily, part of having ADHD, it's 1 of the things I haven't been able to control with it so. But again I don't really want notes for like reactions and stuff, I'm thinking more stuff about the game, like features it may have, story, graphics, audio, mechanics, crafting techniques etc.... without having to play a good few hours of the game. lol But yeah, I am trying not to pause too much when I do commentary, I just can't help it sometimes.
 
I think in LPs you wouldn't even use the notes as an outline. They're really just there so if you run out of commentary or blank, you have something to riff off of. They're more of a plan B than a structure for the video.
 
I think in LPs you wouldn't even use the notes as an outline. They're really just there so if you run out of commentary or blank, you have something to riff off of. They're more of a plan B than a structure for the video.
I guess it depends on the LP. This next 1 I'm planning isn't very action packed, there are mundane tasks that can take anywhere between 2-10mins, which I'll need to cut out completely but I kind of want to have more professionalism in this 1, like actually discussing things about the game as much as I can and I want to use some small parts of those mundane tasks to talk about this stuff and there's no way I can do it without notes. For something like AC4, I kind of just went in blind & unready but some people suggested that it's best to know the game, which I find a tad bit odd since some if not most LPs are done blind. But I think I'll just go in blind for most LPs in future then.
 
I keep reading 1 of the most common pieces of advice for doing Let's Plays is to write down notes & stuff to talk about during the LP.

I want to know what exactly you'd write down for that kind of thing? And how would you structure it? How would you know where & when to say what you had written down? How do you do this without taking the fun out of LPs as well?

Normally as far as my notes go, I usually have the developer/publisher name written down & a very short sentence or paragraph about the game which I usually try to get through quickly to prevent boardem for the viewers, but then what the hell else would have written down? lol

I've recently tried to start commenting more on the things I'm doing, what's going on and even trying to comment on certain things I might like about a mission, event or little bits in a game, which has helped me to keep talking a lot more in LPs but I still feel like it's not enough.

1 of my biggest weaknesses when doing LPs is that I can get distracted way too easily by something happening in the game or by what I'm doing (this can cause me to shut down temporarily until whatever it is in game has finished), which is why I only write the essentials for the first part of the LP to inform people of what the game is and who it's made by. But I'm planning on trying a new LP but I want to add a little more professionalism to it to inform people about the game a little more instead of just going by pure reactions. I was doing a LP for a game called Defiance and I noticed it's where my commentary exceeds other games I play because I'm not as focused on doing too many things as I would be in say Ac4 which requires more focus. But I STILL get distracted sometimes, I'll be in the middle of saying something, something happens and I completely forget after whatever happened, I even told my viewers many times I forgot what I was saying which I'm sure some of them are fine with but it's still a bit unprofessional. I'd also like to point out that I don't want to memorise stuff mainly because I feel like it'd take away a lot of fun, hence why I've sort of stopped doing reviews, it's way too much work to script and memorise and record. I don't want to sit down for a few hours or days even just to memorise stuff before I touch a game.

Okay here's the deal. I dont know if you are doing live or post commentary (meaning do you do commentary while you play or after the footage is done). If you do it while the game is going on let your mind wander but try to stay on topic. If you do post then you can do like I do and make your notes then veer off track purposely until you digress enough you can get to the next point. Basically it makes it sound like you're not reading from a script but it stays fresh and interesting. Hope that helps.
 
Okay here's the deal. I dont know if you are doing live or post commentary (meaning do you do commentary while you play or after the footage is done). If you do it while the game is going on let your mind wander but try to stay on topic. If you do post then you can do like I do and make your notes then veer off track purposely until you digress enough you can get to the next point. Basically it makes it sound like you're not reading from a script but it stays fresh and interesting. Hope that helps.
Yeah I was refering to live commentary. Post commentary I'm fine with most of the time. I'm just going to stick to going off the top of my head for live commentary in future though, especially for AAA games. Indies I'll probably just use the first ep to discuss the game as it's pointless to drag on information about it throughout each ep unless it's required, e.g. would have to be Planet Explorers, I explained pretty much everything about the game in the first video since I wasn't sure if I'd do a LP or not. I might make notes to use throughout a LP but not sure as recently I've decided that I won't be doing as many LPs until I've finished current projects.
 
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