Greedy?
Three questions: Who are the people who published these games? Who are the people who licensed the rights to full ownership of these games?
Who are the people who MADE these games?
Does it make sense for you to make money off of someone else's product and to let you think it's cool with them? No.
Nintendo is getting the monetization funds if YOU wanted to monetize their games, even if it's a Let's Play. They have the right to do this. And honestly, I think more companies should do this.
I think SEGA's another one of the companies that does this. I heard that they can get your video pulled for playing a game they don't want you to.
Please don't take this personally. You're just the first in the thread to make the argument and I needed an excuse.
Copyright is a funny thing. The video game industry has convinced the populous despite zero legal precedent that video games should be treated exactly like music and movies. The problem is that they are nothing alike. When you put a song clip into a YouTube video, you have essentially given the listener the exact same experience that someone who purchased the song would have. The same is true of a movie clip or full movie. The same is not true of a video game. Watching a video of a game is not the same experience as playing it. Following that, the idea that the gameplay path a player chose (where they pointed the camera, their strategy in battle, etc) are all items that are of questionable copyright or ownership where it comes to the game company itself. The game company can copyright the visual art, music, writing and so on, but not the choice actions of the player. From there is the factor of the cult of personality, or the idea that people are watching because of the personality behind the video and that the game is irrelevant.
It is my opinion that as with other interactable items, video games are products, not licensed artwork (though aspects of them can certainly be considered art). As such no game company has any right to tell me as a buyer of their product what I can and cannot do with that product. This is no different in my eyes than posting a video of my car, guitar or any other product I have purchased. Video games are not the same as music and movies, and as such do not require or deserve the same protections. And none of that touches on fair use which Nintendo is still engaging in stifling by stealing revenue from review channels and other clearly transformative content.
Frankly, I think the reason we haven't seen legal precedent is because the game companies aren't sure they'll win. They'll gladly abuse the YouTube DMCA takedown system but that's not a court battle. Your Sega example was spot on though. They took down channels with full blown DMCA takedowns resulting in copyright strikes and channel termination for talking about the game Shining Force without showing any gameplay or copyrighted assets of any kind. This shows just how broken YouTube is where it comes to copyright.
By and large however, the game companies are being smart by accepting the overwhelming free marketing that YouTube provides. Except greedy ones like Nintendo. This is greed only. For them, the billions of views every month gifted to them by passionate fans as free marketing wasn't enough. Consider that since Google takes 45%, Nintendo would have to pay roughly double what it receives by stealing this monetization from YouTubers. But they'll come back to the table by offering a percentage and people should be happy? It's one of the dumbest things Nintendo has done lately, other than release a console with only a couple of good games.[DOUBLEPOST=1401744018,1401743934][/DOUBLEPOST]
By the same token, you could argue that people could monetize a video that uses an artist's song without permission, by saying they are "promoting the song". It is effectively doing that, yes, but it is someone else's intellectual property.
No, you can't use that argument. An online upload of a song, or movie provides an identical experience or extremely close analog to the retail purchasers experience. A video of a game being played is nothing like actually playing the game.