Does anyone else use Camtasia?

You mean Open Broadcast Software?

I've heard so many good things about it. I'm gonna to try it even though I use Action right now which is not free.

Aside from one small quirk (the fact that if you delete anything through the in-application browser window it's permanently gone), Action trumps OBS so hard it's not even funny.

I've done trials of everything, and I have licenses with XSplit, Dxtory, D3DGear, and Action. Action has the best cross section of good features of all of them. If you literally CANNOT afford to spend any money, then OBS will work fine, but if you have cash on hand Action is just beautiful.

Camtasia is not only stupid expensive but it's resource heavy and doesn't do direct recording. It does have the benefit of a built-in editor, but that's all it has going for it really.
 
Aside from one small quirk (the fact that if you delete anything through the in-application browser window it's permanently gone), Action trumps OBS so hard it's not even funny.

I've done trials of everything, and I have licenses with XSplit, Dxtory, D3DGear, and Action. Action has the best cross section of good features of all of them. If you literally CANNOT afford to spend any money, then OBS will work fine, but if you have cash on hand Action is just beautiful.

An explanation of what Action does that trumps OBS would be nice. Otherwise this is just an opinion.

There's no reason to spend $50 if what you need it for can be done for free with a cross-platform open-source program.
 
An explanation of what Action does that trumps OBS would be nice. Otherwise this is just an opinion.

There's no reason to spend $50 if what you need it for can be done for free with a cross-platform open-source program.

Haha sorry I had a few drinks and was tired.

Okay, the thing with OBS is largely in its interface and general ease of use. Yes, OBS works, and it even uses nVidia's NVENC for streaming and recording. It's functional and will do what you need it to. In the end, most capturing software is the same, especially if it uses direct recording. If you're using the same codec and settings, then D3DGear, Fraps, OBS, Action, and DXtory are all gonna give you essentially the same end result.

However, it all comes down to the UI and ease of use. OBS is a piece of software that looks like it was cobbled together over a weekend for someone's college Computer Science assignment. You can make it do what you want, but it's rather aggravating. It also lacks an on-screen indicator that you're recording, which to me is an instant failure. The inability to see whether or not the recording is in process renders the software worthless, IMO. There is nothing worse than hitting the record hotkey, making an episode, and then finding out that for SOME reason the recording didn't start, and when you're doing direct record you literally can't alt-tab out of the game to see if the software is recording because... it's direct recording. Tab out and the recording stops.

There's also microphone audio. The last time I checked OBS doesn't record mic audio to a separate track. This makes sense because, like XSplit, it was made to do streaming but also does recording. This is another insta-failure. The inability to isolate your microphone track and edit it separately from the game track, leaving the two audio sources just locked to one another, can EASILY lead to ruined recordings because the levels are mismatched and there's no way to fix it in post production.

"But hey, SGD, can't you record your mic with Audacity?" Sure, this is true, but the issue then is lining up your mic audio with the game. You can do certain things like saying a certain word while moving the selection on the menu screen, but that's imperfect at best. Being able to record your mic IN the software means that the commentary and game footage are 100% lined up every time.

Action and DXtory are, as far as I've seen, the big two with game capturing these days. DXtory seems to be more popular than Action, partly because I believe it's the lightest on system resources and definitely gives you the most fine-tuned control, but Action is more streamlined and more flexible. DXtory only does direct recording and certain games don't play nicely with that (Binding of Isaac, Minecraft, etc), so you can't change it to desktop mode and still record. DXtory also doesn't come with presets. There are HUGE guides for codecs with DXtory, and it doesn't work with nVidia's NVENC.

Action does everything you want software to do. On-screen indication for recording, mic audio in a separate track, simple presets for recording, a streamlined UI. It's PRIMARY flaw is in its in-application file browser where if you accidentally delete files they're gone forever (and that's a MASSIVE flaw), but everything else about it just works better and more easily than any other options.

You can absolutely make great videos with OBS. However, it's more of a struggle and requires more workarounds. On the same token, you totally CAN make amazing images in GIMP. But there's a reason why people buy Photoshop. It's more powerful and less difficult to use.
 
OK, there we go. Solid points.

It also lacks an on-screen indicator that you're recording, which to me is an instant failure. The inability to see whether or not the recording is in process renders the software worthless, IMO. There is nothing worse than hitting the record hotkey, making an episode, and then finding out that for SOME reason the recording didn't start, and when you're doing direct record you literally can't alt-tab out of the game to see if the software is recording because... it's direct recording. Tab out and the recording stops.

Hm, I don't know about "instant failure"; an on-screen indicator would be nice, but it's not like it's impossible to see if it's recording. If you're doing OpenGL / Game recording, then you can easily check the program to see if it's going or not. I'm unsure what you mean by "direct recording" - I don't think I've ever had OBS stop recording because I tabbed away.

The interface ain't great, but it's not a hindrance toward using it.

There's also microphone audio. The last time I checked OBS doesn't record mic audio to a separate track. This makes sense because, like XSplit, it was made to do streaming but also does recording. This is another insta-failure. The inability to isolate your microphone track and edit it separately from the game track, leaving the two audio sources just locked to one another, can EASILY lead to ruined recordings because the levels are mismatched and there's no way to fix it in post production.

"But hey, SGD, can't you record your mic with Audacity?" Sure, this is true, but the issue then is lining up your mic audio with the game. You can do certain things like saying a certain word while moving the selection on the menu screen, but that's imperfect at best. Being able to record your mic IN the software means that the commentary and game footage are 100% lined up every time.

This is also a good point. Saying a word to sync things up is how I'm doing it now, and it's not as nice as I would like, though it works fine.

(It's worth noting, though, that unless you have a high quality mic, you should probably clean up your commentary in Audacity anyway to get rid of noise and get a crisper sound. )

Overall, I think I do agree with this; it should be possible to record the audio to a separate audio track (or file output) in OBS and then just open it with Audacity. It'd really help things out, for me at least.

Fortunately, lining things up is easy if you're not doing a pure game capture, since for a screen capture you can capture the frame that you start the Audacity recording.

Anyway, thanks for explaining, if not for me, then for others who might happen upon this and make a decision toward which software to use to capture.
 
Like you said, none of it is REALLY a dealbreaker for most, but for ME (because I'm pretty scatterbrained and prone to error) I -need- as many things as possible to be as idiot proof as they can be. If it breaks the bank, then by all means stick with OBS, I believe some of the big names use it, but I felt the price was worth it.
 
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