Dead Space Lets Play Attempt

Shadeypwns

Laugh at your problems, everybody else does.
Please leave me some feedback on this episode. I feel that it is vastly improved over the first two. Thank you!

 
You do post commentary right? :P (because i know how hard it can be to comment when the game is kinda hard)
i will be back when i watched the full episode :)
 
You do post commentary right? :p (because i know how hard it can be to comment when the game is kinda hard)
i will be back when i watched the full episode :)
Correct I do upload commentary. I've been doing live lets plays in the past, and I've done a lot of first looks, livestreams, etc. This is my first attempt at a Lets Play with research behind it, and doing commentary in post, instead of while playing.
 
well, i have to say that i really enjoyed how you actually seam to have been reading your information:) and that you always had something to talk about, though one thing: its really awesome that you go silence during audio log and cut scenes, but you can comment a little bit on them while they are playing :) then i feels like your emerged with story aswell ^^
 
well, i have to say that i really enjoyed how you actually seam to have been reading your information:) and that you always had something to talk about, though one thing: its really awesome that you go silence during audio log and cut scenes, but you can comment a little bit on them while they are playing :) then i feels like your emerged with story aswell ^^
Thanks for the information :) I've received different opinions on talking during cutscenes, and the style I'm going for is more of leaving myself outside of the story. I do a lot of commenting about the game, it's mechanics, little details about who made it and the way it was designed and such. I wouldn't want to mix that with trying to place myself inside the story, as viewers would be sort of jerked back and forth. One minute I'm talking about Isaac's animations and armor design, the next second I'm reacting to conversations going on in the game as if I'm Isaac.

In the future, if I ever do a LP where I'm involving myself in the story, more so than just talking about the game, I would absolutely react to what's going on in the cutscenes and such, and I've done that quite a bit in the past, for instance my Bioshock 1 and 2 playthroughs, I immersed myself in the world completely. Thanks again!
 
Thanks for the information :) I've received different opinions on talking during cutscenes, and the style I'm going for is more of leaving myself outside of the story. I do a lot of commenting about the game, it's mechanics, little details about who made it and the way it was designed and such. I wouldn't want to mix that with trying to place myself inside the story, as viewers would be sort of jerked back and forth. One minute I'm talking about Isaac's animations and armor design, the next second I'm reacting to conversations going on in the game as if I'm Isaac.

In the future, if I ever do a LP where I'm involving myself in the story, more so than just talking about the game, I would absolutely react to what's going on in the cutscenes and such, and I've done that quite a bit in the past, for instance my Bioshock 1 and 2 playthroughs, I immersed myself in the world completely. Thanks again!


Yeh, that's actually a really good point there. Anyways you have gained yourself another subscriber if you can promise to keep up the good work ;)
 
Yeh, that's actually a really good point there. Anyways you have gained yourself another subscriber if you can promise to keep up the good work ;)
Promises are like... ah hell. I'm too tired to think of a suitable metaphor. Thank you for subscribing, and I'm striving hard to increase my production quality with every video I put out!
 
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