evnanonymous
Active Member
Let me preface this post by saying that I do no commentary walkthroughs.
If that's not your thing, that's cool.
Because I've been a part of YTtalk for quite some time, but never made an account till now, I know there's some prejudice for the type of content I bring, so for brevity's sake, I thought I'd copy-paste a couple of excerpts from an article I just came across to give you an idea of what draws people in:
"RabidRetrospectGames, one of the biggest no commentary channels on YouTube, is of the opinion that “some YouTubers out there have a tendency to ruin whatever it is that they are playing by talking over key elements to whatever it is that they are playing”."
"Just like movies, to a certain extent playthroughs are about acting too. Creators maintain the personality of the character they’re controlling throughout their gameplay. Using skills and exploiting perks which match their character’s disposition, they’re showing people the potential of the game whilst also making sure
they’re watching one constant stream of action, rather than disrupting it with deaths and fumbling gameplay.".
"No-commentary playthroughs exist to turn games into movies, making them one big spectacle you can sit back and watch in one go. For some, having someone talking over playthroughs
is like sitting next to a chatterbox in the cinema.".
"Many YouTubers realise that their viewers are hankering for the story, so some have started to hold key notes, text, and objects up on the screen for a couple of seconds. Users can pause and read them for themselves, maintaining the quick pace during an efficient playthrough without overlooking a substantial part of their audience. Small actions like that are just one of the reasons why they’ve got such a loyal fanbase.".
"Observing that you “have to communicate and engage with [the] viewer via their playing”, Bolloxed mentioned how they have to “show off a bit of skill and basically keep it entertaining so the viewer will continue to watch and not get bored. This can be quite time consuming at times as you often have to do several 'takes' of a level if you die or do it badly for example”.".
"Sometimes it’s because - and I can sympathise with this - they simply can’t bring themselves to play. Paralysed by fear isn’t just a turn of phrase: walking through the asylum in Outlast takes a lot of guts. But they still want to watch the story unfold, intrigued by trailers or people singing its praise online. It’s somewhat comparable to watching a horror film - you wouldn’t want to find yourself inside one, but you still want to see what happens all the same.".
"Showing the potential of a game is one of the most important aspects of creating a playthrough, especially when the creators stay silent and rely on gameplay to start a dialogue with the audience.".
These examples highlight several main points that speak to the strengths a no commentary playthrough has over a commentated one.
In the end however, it's all preference
-
I've never done any type of self-promotion before, even though I've had my channel for almost a year.
I've only ever focused on the YouTube side of things, and tried to do everything in the most legitimate way possible, but I've reached a point where I feel like that's no longer enough.
Over the span of almost a year (not including the preparations I made in the previous year before I started uploading), I have less than 100 total views on my channel: not a single comment, a single like, or a single subscriber.
I'm not discouraged, if anything it is almost expected, but not quite to this degree.
I thought by now there'd be at least one person who would've commented, or made a subscription, but it doesn't look like that's ever going to happen without doing some type of self-promotion, and possibly getting word-of-mouth traffic.
If you take the time to view any of my videos, know that I deeply appreciate it.
I put a lot of effort into every single detail of my channel, be it the video editing process, SEO, thumbnails - everything.
My aim is to create a community comprised of those who enjoy no commentary walkthroughs, with an emphasis on getting an amazing experience through the types of videos I put out, and the comments and likes and hopefully an ever-increasing subscriber base.
I believe that my channel offers real value to the viewer, in that the games I cover focus solely on complete and total immersion.
My channel isn't restricted to only a certain type of game, like AAA releases or indie games, nor do I limit myself to only showcasing horror games.
Any game that I consider good enough will be played, as long as viewer immersion is enhanced, regardless of the genre it falls into.
Again, I've literally never done any type of self-promotion until now, and would hugely appreciate any feedback or comment either here or on YouTube, but please only say what you genuinely think or feel.
I would never want or expect anyone who doesn't like my content to watch anything I upload, and I mean that with the utmost sincerity.
Here's my channel: https://www.youtube.com/channel/UC7LEfuevI6L5OXouQPXprVA
If you took the time to read everything, thank you.
If that's not your thing, that's cool.
Because I've been a part of YTtalk for quite some time, but never made an account till now, I know there's some prejudice for the type of content I bring, so for brevity's sake, I thought I'd copy-paste a couple of excerpts from an article I just came across to give you an idea of what draws people in:
"RabidRetrospectGames, one of the biggest no commentary channels on YouTube, is of the opinion that “some YouTubers out there have a tendency to ruin whatever it is that they are playing by talking over key elements to whatever it is that they are playing”."
"Just like movies, to a certain extent playthroughs are about acting too. Creators maintain the personality of the character they’re controlling throughout their gameplay. Using skills and exploiting perks which match their character’s disposition, they’re showing people the potential of the game whilst also making sure
they’re watching one constant stream of action, rather than disrupting it with deaths and fumbling gameplay.".
"No-commentary playthroughs exist to turn games into movies, making them one big spectacle you can sit back and watch in one go. For some, having someone talking over playthroughs
is like sitting next to a chatterbox in the cinema.".
"Many YouTubers realise that their viewers are hankering for the story, so some have started to hold key notes, text, and objects up on the screen for a couple of seconds. Users can pause and read them for themselves, maintaining the quick pace during an efficient playthrough without overlooking a substantial part of their audience. Small actions like that are just one of the reasons why they’ve got such a loyal fanbase.".
"Observing that you “have to communicate and engage with [the] viewer via their playing”, Bolloxed mentioned how they have to “show off a bit of skill and basically keep it entertaining so the viewer will continue to watch and not get bored. This can be quite time consuming at times as you often have to do several 'takes' of a level if you die or do it badly for example”.".
"Sometimes it’s because - and I can sympathise with this - they simply can’t bring themselves to play. Paralysed by fear isn’t just a turn of phrase: walking through the asylum in Outlast takes a lot of guts. But they still want to watch the story unfold, intrigued by trailers or people singing its praise online. It’s somewhat comparable to watching a horror film - you wouldn’t want to find yourself inside one, but you still want to see what happens all the same.".
"Showing the potential of a game is one of the most important aspects of creating a playthrough, especially when the creators stay silent and rely on gameplay to start a dialogue with the audience.".
These examples highlight several main points that speak to the strengths a no commentary playthrough has over a commentated one.
In the end however, it's all preference
-
I've never done any type of self-promotion before, even though I've had my channel for almost a year.
I've only ever focused on the YouTube side of things, and tried to do everything in the most legitimate way possible, but I've reached a point where I feel like that's no longer enough.
Over the span of almost a year (not including the preparations I made in the previous year before I started uploading), I have less than 100 total views on my channel: not a single comment, a single like, or a single subscriber.
I'm not discouraged, if anything it is almost expected, but not quite to this degree.
I thought by now there'd be at least one person who would've commented, or made a subscription, but it doesn't look like that's ever going to happen without doing some type of self-promotion, and possibly getting word-of-mouth traffic.
If you take the time to view any of my videos, know that I deeply appreciate it.
I put a lot of effort into every single detail of my channel, be it the video editing process, SEO, thumbnails - everything.
My aim is to create a community comprised of those who enjoy no commentary walkthroughs, with an emphasis on getting an amazing experience through the types of videos I put out, and the comments and likes and hopefully an ever-increasing subscriber base.
I believe that my channel offers real value to the viewer, in that the games I cover focus solely on complete and total immersion.
My channel isn't restricted to only a certain type of game, like AAA releases or indie games, nor do I limit myself to only showcasing horror games.
Any game that I consider good enough will be played, as long as viewer immersion is enhanced, regardless of the genre it falls into.
Again, I've literally never done any type of self-promotion until now, and would hugely appreciate any feedback or comment either here or on YouTube, but please only say what you genuinely think or feel.
I would never want or expect anyone who doesn't like my content to watch anything I upload, and I mean that with the utmost sincerity.
Here's my channel: https://www.youtube.com/channel/UC7LEfuevI6L5OXouQPXprVA
If you took the time to read everything, thank you.