Anyone got any experience with Blender?

FoxAperture

Well-Known Member
I could really use some help.

This is what I have so far

10629545_10152775081016219_3834187416470007209_o.jpg


What I am needing to do is fill in those triangles with a solid surface yet everything I try isn't working. Any ideas?
 
One thing you can do is go into edit mode, select the top vertices for the triangles and then go to mesh -> Faces -> Fill or just hit Alt-F. This will create a surface of triangle polygons.

Alternatively, you can also just hit F and it will make one complex polygon. This is generally better for simple shapes, like when you delete the top of the starting cube.

That looks like you imported an SVG. You might be dealing a boat load of vertices. Let me know if you have any questions. If you're incredibly stuck you could send the blend file.
 
One thing you can do is go into edit mode, select the top vertices for the triangles and then go to mesh -> Faces -> Fill or just hit Alt-F. This will create a surface of triangle polygons.

Alternatively, you can also just hit F and it will make one complex polygon. This is generally better for simple shapes, like when you delete the top of the starting cube.

That looks like you imported an SVG. You might be dealing a boat load of vertices. Let me know if you have any questions. If you're incredibly stuck you could send the blend file.

Yeah It say's "cannot make segment". I used Inkscape to create an SVG of my logo but I'm at my wits end trying to make them come out. Ill leave what my 2D logo looks like and, if I am able, leave you the blender file if you think you are able to do anything......for me I can't figure it out for the life of me XD and I still have to colour and animate it just to have a slightly better intro XD

Of course if you are able to do anything I'll have to credit you for it XD

You'll have to let me know how to send you the Blender file since it won't let me upload it here but here is my 2D logo.

2D logo:
1013549_728545897167174_2305515682659846124_n.jpg
[DOUBLEPOST=1421787188,1421787110][/DOUBLEPOST]
One thing you can do is go into edit mode, select the top vertices for the triangles and then go to mesh -> Faces -> Fill or just hit Alt-F. This will create a surface of triangle polygons.

Alternatively, you can also just hit F and it will make one complex polygon. This is generally better for simple shapes, like when you delete the top of the starting cube.

That looks like you imported an SVG. You might be dealing a boat load of vertices. Let me know if you have any questions. If you're incredibly stuck you could send the blend file.

actually I should have attached the .PNG file of the 2d logo
 

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I looked at your blend file and I see what you did. It looks like you probably followed steps similar to this video.
In that video, it imports the SVG as bunch of curves. The next step that the video left off is to convert it (or parts of it) to a mesh. You can easily convert it to a mesh by either hitting alt-c in object mode or going to Object -> Convert To -> Mesh From Curve/Meta/Surf/Text.

Once it was converted to a mesh, I went into the triangles in edit mode. On the inner rim of vertices, if you hold down the alt key and double click any of the vertices, it will select the entire inner rim. From there I was able to fill in the face using Mesh -> Faces -> Make Edge/Face.
 
Once it was converted to a mesh, I went into the triangles in edit mode. On the inner rim of vertices, if you hold down the alt key and double click any of the vertices, it will select the entire inner rim. From there I was able to fill in the face using Mesh -> Faces -> Make Edge/Face.
I can't figure out how to go find triangles mode and holding the alt key and double clicking isn't doing anything (it may be in the video but at this point I'm unable to watch it :/ )
 
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