Crawlerz
Loving YTtalk
I render everything in Sony Vegas. I'm already kind of accustomed to it... recently I made a video on rendering in 60FPS so that youtube will accept it as such.
so why is this a thing, and why do I even talk about this stuff, you might say. it's 60FPS big deal. well here's the thing.
why 60FPS: higher framerate makes a difference especially in gaming videos, therefore a video made in 60FPS feels smoother than a video shot in 30. previously all youtube videos were limited to 30FPS, so no matter what you uploaded them as, they all encoded into 30FPS by their machine. side note: no matter what profile or render settings you use for your render, youtube will ALWAYS encode your video (mainly to compress it for size).
okay 60FPS, so how do I achieve it: you must upload your final render in 60FPS for youtube to "feel" it and encode it in 60FPS. this means playing (if that's your video type) and recording in 60FPS. for the love of superman, do not render a 30FPS source video as 60FPS final render. that's never a good idea. always keep final render settings (see my video) as close as you can to source recording.
a word of warning: some recording apps (there are so many I won't list them all) record in a framerate that's a tiny bit off from advertized. Shadowplay says it will record in 60FPS but records in 59.94FPS (double NTSC). many apps do this, and to check simply right click a recording and go to PROPERTIES > DETAILS. why is this important? rendering the final product in Sony Vegas (for example) should always be done in same frame rate or a multiple of it. so if your source video is recorded in 59.94FPS, do not render the final at 60FPS or 30FPS. render it at 59.94FPS (double NTSC) or 29.97FPS (NTSC).
isn't 59.9 != 60? yes you're right. rendering the final video at 59.94FPS in not the same (though not by much) as rendering in 60FPS. but I have checked on official Google/youtube forums for this because I suspected that their machine knows this. here's what I found. your final render will play just as well be it rendered at 59.94 or 60FPS because youtube's system recognizes and encoded both. it won't have a separate 59.94FPS playback option not to confuse people that aren't in the know, but it will play just as smooth.
thanks, I hope you found this info useful.
*edit* I have a playlist on my channel - tutorials for beginner youtubers where I talk about this and other stuff like recording, rendering, editing, and even partner networks. stop by if interested.
so why is this a thing, and why do I even talk about this stuff, you might say. it's 60FPS big deal. well here's the thing.
why 60FPS: higher framerate makes a difference especially in gaming videos, therefore a video made in 60FPS feels smoother than a video shot in 30. previously all youtube videos were limited to 30FPS, so no matter what you uploaded them as, they all encoded into 30FPS by their machine. side note: no matter what profile or render settings you use for your render, youtube will ALWAYS encode your video (mainly to compress it for size).
okay 60FPS, so how do I achieve it: you must upload your final render in 60FPS for youtube to "feel" it and encode it in 60FPS. this means playing (if that's your video type) and recording in 60FPS. for the love of superman, do not render a 30FPS source video as 60FPS final render. that's never a good idea. always keep final render settings (see my video) as close as you can to source recording.
a word of warning: some recording apps (there are so many I won't list them all) record in a framerate that's a tiny bit off from advertized. Shadowplay says it will record in 60FPS but records in 59.94FPS (double NTSC). many apps do this, and to check simply right click a recording and go to PROPERTIES > DETAILS. why is this important? rendering the final product in Sony Vegas (for example) should always be done in same frame rate or a multiple of it. so if your source video is recorded in 59.94FPS, do not render the final at 60FPS or 30FPS. render it at 59.94FPS (double NTSC) or 29.97FPS (NTSC).
isn't 59.9 != 60? yes you're right. rendering the final video at 59.94FPS in not the same (though not by much) as rendering in 60FPS. but I have checked on official Google/youtube forums for this because I suspected that their machine knows this. here's what I found. your final render will play just as well be it rendered at 59.94 or 60FPS because youtube's system recognizes and encoded both. it won't have a separate 59.94FPS playback option not to confuse people that aren't in the know, but it will play just as smooth.
thanks, I hope you found this info useful.
*edit* I have a playlist on my channel - tutorials for beginner youtubers where I talk about this and other stuff like recording, rendering, editing, and even partner networks. stop by if interested.