Still worth getting partnered?

BTW CreatorX & Fullscreen & TGN have NO gaming licenses. Not sure about any others,
All 3 of them have gaming licenses.

TGN has 2 license bundles more then the other two however.

Feel free to email their support asking for proof. I did it.

Also;

Fullscreen offers 60/40 to anyone around that size, or even slightly bigger. 2,000 views a day is still offered 60/40.
 
I thought that if you get accepted by CreatorX, you can automatically get moved over to FullScreen once you get big enough? And isn't CreatorX's split 70/30?
Creatorx is 70/30 of what they get from fullscreen, so it's actually less.

And yes, you can.
 
All 3 of them have gaming licenses.
TGN has 2 license bundles more then the other two however.

Feel free to email their support asking for proof. I did it.

Also;

Fullscreen offers 60/40 to anyone around that size, or even slightly bigger. 2,000 views a day is still offered 60/40.

Oh really? I did.

Here's my proof:

AJB Binaural Beats
Subject: Gaming Licenses

FEB 10, 2013 | 11:13AM PST
Bill C. replied:
We don't have existing licensing agreements with gaming publishers. The rule of thumb most gamers use is to not post game play from unreleased games (those with a limited release or still in beta), do not post game trailers or heavy movie-like cinematic scenes, and avoiding what's referred to as "glitcher" videos soon after a game is released (game publishers sometimes view glitch highlights as potentially harming sales). Always including commentary over most of the game play is also recommended. That said, regardless of publisher, there is always a chance a video receive a copyright strike by the publisher, but you can take steps to minimize those chances. If you have a gaming channel you'd like to consider for partnership, you can apply through this link http://apply.fullscreen.net/arcade.
 
Oh really? I did.

Here's my proof:

AJB Binaural Beats
Subject: Gaming Licenses

FEB 10, 2013 | 11:13AM PST
Bill C. replied:
We don't have existing licensing agreements with gaming publishers. The rule of thumb most gamers use is to not post game play from unreleased games (those with a limited release or still in beta), do not post game trailers or heavy movie-like cinematic scenes, and avoiding what's referred to as "glitcher" videos soon after a game is released (game publishers sometimes view glitch highlights as potentially harming sales). Always including commentary over most of the game play is also recommended. That said, regardless of publisher, there is always a chance a video receive a copyright strike by the publisher, but you can take steps to minimize those chances. If you have a gaming channel you'd like to consider for partnership, you can apply through this link .
That's why their partnered with Nintendo, right?
 
Oh really? I did.

Here's my proof:

AJB Binaural Beats
Subject: Gaming Licenses

FEB 10, 2013 | 11:13AM PST
Bill C. replied:
We don't have existing licensing agreements with gaming publishers. The rule of thumb most gamers use is to not post game play from unreleased games (those with a limited release or still in beta), do not post game trailers or heavy movie-like cinematic scenes, and avoiding what's referred to as "glitcher" videos soon after a game is released (game publishers sometimes view glitch highlights as potentially harming sales). Always including commentary over most of the game play is also recommended. That said, regardless of publisher, there is always a chance a video receive a copyright strike by the publisher, but you can take steps to minimize those chances. If you have a gaming channel you'd like to consider for partnership, you can apply through this link .
So as long as I have commentary and edit my gameplay, I can make money off it?
 
I just emailed Thomas Price (my rep) and he said as part of Fullscreen, we can upload commentary on popular games like Call of Duty, whereas being a standard partner would not allow you to monetize this content.

So not sure where you got that from...
 
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