Chikari2010
I've Got It
Have any of you ever had problems with putting ads on your videos about indie games? Should I just contact any dev that I'm wanting to use their game?
Well, most indie games will allow you to do that. Just follow the guide. You'll be fine. xD
Indie games are generally much easier to monetize.
First: Google search "[game] monetization" or "[publisher] monetization" and see if you can find an answer.
If not, you can try emailing them. Indie devs are generally much better about responding (and saying yes) than others.
Note: the above responses ('trial and error' and 'follow the guide' (what guide, there is no single guide)) are not very good advice.
BTW going from you signature, both Minecraft and LoL are fine to monetize if you follow the developer's very simple and logical instructions online.
Sounds good, and no problem.Thank you for the advice. Yeah, I usually check out the dev's site to see if they have a policy posted or just email them. I do mainly post Minecraft but I've been wanting to cover a wide variety of Indie games in my "Check it Out" series so I figured I'd ask. Thank you for your response!![]()
Sounds good, and no problem.
The other part is the "in reality" rather than the "in legality" side of things...
in practice DO's and DON'Ts:
- don't post cutscenes/cinamatics/trailers (especially in their entirety)
- do follow fair use (educational or review)
- don't post in game music if you think it isn't publisher's original works
- If research shows a publisher active takes action against youtube vids, don't touch it
- if you follow the above, you will generally be fine monetizing content despite the legal ambiguity.
Yes, and the main thing about big companies is they don't have a single person who can easily just say "Sure, I give them approval" often enough. Many dev studios has signed away creative control (including copyright enforcement) to publishers or have other agreements in place for distribution/advertisement so basically it all just gets a lot more complicated very quickly.Okay, I'll make sure I keep that in mind. I do think most Indie developers realize how well it can help their games in the long run. You know?
Yes, and the main thing about big companies is they don't have a single person who can easily just say "Sure, I give them approval" often enough. Many dev studios has signed away creative control (including copyright enforcement) to publishers or have other agreements in place for distribution/advertisement so basically it all just gets a lot more complicated very quickly.