Dewmonic Abyss
Super Poster
If you haven't seen MatPat's recent video: Game Theory: Beyond Fidget Spinners – How to Create a YouTube Trend he actually does a very thorough analysis of the YouTube algorithm and brings up a lot of very interesting concepts. Of course, you all know the generic stuff 'Have detailed descriptions, good search engine optimization, engaging thumbnails.' But it turns out there's actually a way YouTube might be thoroughly judging videos before recommend them to you. And one of these has to do with what you've searched for recently and what you've spent the most watch time on. Which is exactly why a lot of memes can become memes. You get recommended ONE, click on it, laugh, see another pop up in your reccomended, click on that one, and before you know it, you're only being recommended We Are Number One and the Bee Movie but distorted beyond belief in slow motion and every time they say Bee it's the SOMEBODY scene from All Star. And even demographics. By trying to appeal to everyone, rather than a specific group, you're more likely to not be noticed at all.
Another thing he brought up was that YouTube wants really fresh content. They want to focus on what's trending and what's relevant. So, if you plan on having a retro gaming channel, not only are you less likely to get views because are searching for new games, but YouTube isn't even going to think twice about promoting you, unless someone is only watching retro games. The way he described it was pretty well, "like YouTube is going through my videos and squeezing them to judge them... like mangoes or other ripening fruit."
And according to this, explicit feedback (such as number of Likes) actually has very little to do with how you rank on YouTube. So asking people for likes actually serves no purpose. YouTube wants you to make videos that are new, long, trending, and target a specific demographic. And consistency is even more important than we give it credit for. He's cited that many music channels have suffered because they uploaded behind the scenes vlogs for their music, which people would skip over and wait for the music, and this essentially kills their channels because YouTube thinks people don't think they're interesting! Or even why channels that focus on only FNAF or Minecraft would not get views on other types of games.
And even more, YouTube has a thumbnail algorithim! Did anyone know this? YouTube can apparently recognize if a thumbnail contains a face, a color, or even the style! So, it seems that thumbnails that have prominent faces in them are more likely to be promoted by YouTube. And finally, Google came out with an algorithim that will allow them to gauge whether a video is funny or not, simply because viewer interaction in the comments. If people are saying 'lol' a lot, that video is more likely to be promoted to an audience that appreciates comedy.
This stuff all blows my mind, and I couldn't even begin to cover all of it in this post, so I highly recommend you check out the video I mentioned above. It's not speculation, as this was all taken from accounts of Google employees, which makes sense, because I'd assume they'd want their creators to do well, so YouTube can generate more money. I have mixed thoughts about the algorithim. For one, like I mentioned, retro channels are gonna suffer from this. As well as animation channels, and other content creators that take a while to produce content and risk the chance of making content on irrelevant topics. I'd even suffer from this, as I have a very flexible channel that does both reactions and gameplay, two different genres, but both that fit my personality. What are all your thoughts on this?
Another thing he brought up was that YouTube wants really fresh content. They want to focus on what's trending and what's relevant. So, if you plan on having a retro gaming channel, not only are you less likely to get views because are searching for new games, but YouTube isn't even going to think twice about promoting you, unless someone is only watching retro games. The way he described it was pretty well, "like YouTube is going through my videos and squeezing them to judge them... like mangoes or other ripening fruit."
And according to this, explicit feedback (such as number of Likes) actually has very little to do with how you rank on YouTube. So asking people for likes actually serves no purpose. YouTube wants you to make videos that are new, long, trending, and target a specific demographic. And consistency is even more important than we give it credit for. He's cited that many music channels have suffered because they uploaded behind the scenes vlogs for their music, which people would skip over and wait for the music, and this essentially kills their channels because YouTube thinks people don't think they're interesting! Or even why channels that focus on only FNAF or Minecraft would not get views on other types of games.
And even more, YouTube has a thumbnail algorithim! Did anyone know this? YouTube can apparently recognize if a thumbnail contains a face, a color, or even the style! So, it seems that thumbnails that have prominent faces in them are more likely to be promoted by YouTube. And finally, Google came out with an algorithim that will allow them to gauge whether a video is funny or not, simply because viewer interaction in the comments. If people are saying 'lol' a lot, that video is more likely to be promoted to an audience that appreciates comedy.
This stuff all blows my mind, and I couldn't even begin to cover all of it in this post, so I highly recommend you check out the video I mentioned above. It's not speculation, as this was all taken from accounts of Google employees, which makes sense, because I'd assume they'd want their creators to do well, so YouTube can generate more money. I have mixed thoughts about the algorithim. For one, like I mentioned, retro channels are gonna suffer from this. As well as animation channels, and other content creators that take a while to produce content and risk the chance of making content on irrelevant topics. I'd even suffer from this, as I have a very flexible channel that does both reactions and gameplay, two different genres, but both that fit my personality. What are all your thoughts on this?