ZwebackHD
Liking YTtalk
I posted earlier about something that has helped me a ton and thought I'd share one more nugget (it's worth I'll leave to the community to decide).
Oftentimes VBR is the preferred method when rendering as it provides for a smaller file size and in theory should provide for a clean distribution of high bitrate and lower bitrate frames. However, there are times when certain video (for whatever reason) does not respond well to VBR. Example, when I render footage for one game in VBR I get some drastic bit rate bouncing that results in significant loss of quality from frame to frame.
So, the workaround I use for that specific game is to use CBR which keeps the quality consistent at the expense of a larger file size (a sacrifice I will make as quality reigns supreme). If you see loss of quality using either VBR or CBR you might consider checking the "two-pass" option in rendering. I'm no editing guru but essentially two pass is like grilling a steak well. It may take a little longer but there is zero chance you catch salmonela or undercooked food disease or something like that...
Hope this is helpful.
Oftentimes VBR is the preferred method when rendering as it provides for a smaller file size and in theory should provide for a clean distribution of high bitrate and lower bitrate frames. However, there are times when certain video (for whatever reason) does not respond well to VBR. Example, when I render footage for one game in VBR I get some drastic bit rate bouncing that results in significant loss of quality from frame to frame.
So, the workaround I use for that specific game is to use CBR which keeps the quality consistent at the expense of a larger file size (a sacrifice I will make as quality reigns supreme). If you see loss of quality using either VBR or CBR you might consider checking the "two-pass" option in rendering. I'm no editing guru but essentially two pass is like grilling a steak well. It may take a little longer but there is zero chance you catch salmonela or undercooked food disease or something like that...
Hope this is helpful.