Seperate in game voices from background noise?

Luceroboy

LooseArrowBoy
Is it possible to separate in game voices from its audio?
For example there is a cutscene and there is background music/noise and the character speaking. Is it possible to separate the sounds or is it impossible because they're on one track.
 
I think you can do "remove lyrics" in audacity, maybe that will work :)
 
I think someone showed me a program that lets you remove your own commentary or something, it probably would work the same way, I'd have to search for that... Right after I go out to eat. XD
If anyone else wants to save me the trouble, it should be the first or second comment on a guide I wrote last month, the title was "Advice for gaming channels and others I guess..." or something like that.[DOUBLEPOST=1402464920,1402460843][/DOUBLEPOST]Okay, well I found the thing I was talking about. It was actually someone saying that with Dxtory you can record them separately in the same program, sorry. :I

One thing you can try, though is this.

It's for removing voices from a song, maybe it will work?
 
Thanks for the responses I'll try them out in the future! I made my game trailer and I was thinking if i could isolate the voices I could make it more dramatic, but I think the music was already dramatic and overpowering by itself.
 
Usually games have settings where you can adjust the volume for music, background ambiance, sound effects, vocals, etc. so if you can't figure out a solution through software you could always rerecord and try fiddling with the audio options.
 
The only way to do this and maintain any real level of control is to record the vocals separately.

There are ways of hodgepodging it through what is commonly known as karaoke modes, those designed to remove certain vocal frequencies but they will always sound janky at best.
 
Back
Top