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Elite Force

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I'm curious to see what all of your work looks like right before it becomes a video. So here is mine, right here. Lol enjoy.

Star Wars: Racer Revenge Review

["Now this is podracing" scene]

There was once a time when I was younger than I legitimately enjoyed the Star Wars prequels, but that love fell over time. I remember being in this weird middle area where I was in denial about how s****y they were, but having watched them all fairly recently, man oh man did I really push these feelings of nostalgia unhealthily. The movies themselves aren't completely terrible or anything, they're still enjoyable, and I'm glad they existed rather than not exist... In fact, I think John Williams best music was in Phantom, and the artistic direction was most intriguing to me doing the same movie... but still. We have a habit of making the things we enjoyed at one point a continued admiration, when in reality, we probably changed what we liked about anything we enjoy. After all, who enjoys and thinks the same way they did when they were 11?

The same can be said for a lot of Lucasarts games, my god, they're mostly awful. If they weren't attached to the Star Wars universe they'd be buried and forgotten. So in the midst of my revisiting the movies I once loved but now embarassingly and passively dismiss as welcome attempts, I find my brother installing an old PS2 classic on his PS4. It was in this moment, nay, it was destiny, that I talk about the game and resurface some old feelings. I only had two hours before work to record the footage I needed, and I was going to record it over a few days. But I finished it all before I went to work that day.

Star Wars: Racer Revenge... It has apparently been eight years since Sebulba lost the race to Anakin in the Phantom Menace. He retreated into exile after suffering a defeat to the young Jake Lloyd, and disappeared into deep space or something. The next paragraph opens by claiming that podracing is bigger and badder and waaaaaay more extreme then before. It is unclear why it suddenly gained popularity, but then it claims that Sebulba has emerged after eight years of exile with a bigger and badder podracer to take on Anakin Skywalker, who is now Hayden Christianson, Jedi in training.

[Revenge montage]

I'm not sure why he came back to podracing, but here he is, 100% pubescent and unshackled. I kept wanting Obi-Wan to get a podracer just because f**k it, it would be more enjoyable to listen to Ewan McGreggor. A sarcastic ******* Obi-Wan would have been so enjoyable in this game, much like the Phantom Menace PS1's Qui-Gon Jinn. Either way, after all of this action, we're only given this concept for narrative and perspective.

After all of this, it's time to begin tournament mode. We just wanted to release a podracing game, and you know what, I'm a fun guy so just show me what you've got Lucasarts. I'm going to be selecting Anakin Skywalker just to keep things simple, he seems the most well balanced at the beginning, which will give me time to really look into what I care about most. Since this games canon has Anakin podracing again, I've decided to adapt his irrational and emotional character state from Attack of the Clones. Anakin isn't just racing. He's running a shady deal with Watto to literally destroy every Podracer on the track. Jedi's gotta earn some money here.

I'm supposed to crawl through three circuits to complete the game with a grand total of 13 different courses across 4 or 5 planets. I'm just gonna see how this first race goes down.

[Watto sends his regards motherfucker scene]

Yep, I tried to kill everybody I could. I needed the money to upgrade my pod, and since Anakin Skywalker doesn't really have any other reason to be spending this money, he's just gonna be upgrading his pod with his best friend Watto. In the second race, I actually did manage to murder all other drivers and proceeded to drive uneventfully over to the finish line. The A.I. is... not very good. I don't really consider myself good at racing games, but I know the AI isn't pushing themselves to the limit, instead letting me stay back and pick them off one by one, slowly adopting the "I'm in last" AI which hovers closely to the back on purpose. I'd feel bad if it wasn't for the fact I was getting paid so much by Watto to carry out these contractual murders. I say this because there is absolutely no way that some of these guys would ever survive these crashes. If children were driving these pods I'd kill them all without hesitation. It's just the name of the game. I haven't seen Sebulba getting revenge yet, wonder what happened to him.

The courses themselves are actually still really fun, while the speed of the game is pretty solid. The pods are pretty detailed, but the textures of everything else is pretty low quality. I wasn't actually racing for most of the game, so juding how hard it was to race these characters is a bit more on the complicated side. I will say that I easily passed everyone when I needed to speed on and win the race.

What the hell? No, Occo Ninebar, you d**k, we're losing the race. God Dammit. You're holding back my true potential you stupid looking piece of Bubblegum f**k! Okay, cool. I got second. But you only need to get third to advance, which is ridiculously easy to do.

I've claimed six heads Watto, I need you to pimp out my ride some more. [hip hop music plays for a second in garage]

You're basically looking at the whole game now, and everytime you get first place passed the beginning circuit, you unlock a brand new racer. I got some concept art, but we'll go look at that later. For now, we just have to power through this mid-tier section and we'll be on our way to our ultimate rival... Sebulba.

[Revenge plays again]

Watto, man, I can't keep doing this anymore. I've gotta go clean. I have to actually race against Sebulba, not murder him. Mono y mono. The titans clash for an epic showdown. Oh. Or he'll finish nearly last every race. The water on this track is behaving very strangely and it's throwing me off a little bit.

When I'm actually just racing, sometimes it achieves its desired effect of being insanely chaotic and that's great. But sometimes... well sometimes Sebulba just can't even hope to get his revenge. The final map was the absolute easiest one for me, and I finished so far ahead of everyone. The story is concluded with this scene with Jabba the Hutt.

Yup. It's over now. You've experienced much of the game's more different moments. The only thing left is beating the other racers in the same campaign and the same cutscene to upgrade vehicles, and unlock the hidden racers by beating all records on every race. These hidden racers included Jake Lloyd Phantom Menace Anakin, Darth Maul, Watto, and after getting all of these guys, you unlock Darth Vader. Unlockables are always fun, and these hidden characters are the thing keeping the game alive... but I finished all races in an hour and a half. There's no real reason to play through the same campaign over a dozen times, and the hidden characters, although powered to the max and fun to play, lose their charm shortly after acqusition.

And that's essentially all there is left to do in this game. The stories all end the same, and Sebulba will never get his revenge. After placing 7th, he'll go into exile for eight more years or something and adopt a dog. The end. The game still actually kinda holds up, despite the usual shaky ground Lucasarts is known for. The tracks, while kinda empty, have enough pathways to remain fun and not become totally brainless. The worst thing I can say about the game is that it's sometimes oddly silent for long peroids of time when your racer is isolated from everyone else. It's still fun, and it's given me hope that maybe the other games Lucasarts made aren't completely terrible. We'll take a look at that some other time. For now... it's time that I got my revenge on Anakin Skywalker. See you all next time!

[Cut to someones dragging me away and a disturbing monologue doing a Watto impression]
 
I hadn't much to say about the lastest game I talked about so it's a bit shorter than usual, I prefer to keep them quick and say what must be said without going too much in depth to avoid spoilers and general flow disruption, also I just keep them as indicative, I often add, remove or rework when I'm recording. My Binary Domain script is a lot better.
Sega Rally, a serie we all know and love, it is remembered as an extremely popular and influential game, and its immediate gameplay is still fun nowadays. So, why did they mess up this big with Sega Rally Revo?

The first reason is probably the fact that, rather than being a port of Sega Rally 3, was developed in parallel with the game, and in fact released a year earlier than the arcade, in 2007.

There is a good variety of cars, split in three classes, Premier, Modified and Masters, plus bonus veichles like buggies or hillclimb cars, and 16 tracks, not including the backwards versions.

All the environments feel alive, like they should be in a good arcade racer, the driving model is arcadey as you’d expect, but what shines the most is the dynamic terrain deformation. As the cars race the tires leave a visible mark on the track, and while playing with a wheel it influences the feedback of it, a neat feature, I’m not sure how it influences the car handling with a gamepad.

So, where did everything go so wrong? Let’s have a look at the gameplay of the other Sega Rallys, starting from Championship to Sega Rally 3. In all of them all the stages are played in order, given the player doesn’t run out of time first, and the position is mantained across the various stages, and there are usually 14 or more opponents, depending on the game.
In Revo instead they went for a score based championship, the earned score used to unlock cars and other sets of races, in which you race other five opponents in three laps races, so a generic race format and in short just NOT how the other games played!

Taking away the arcade styled championship they basically stripped the game of its spirit, it’s like eating pasta without the pasta, all sauce but with lackluster substance, and it’s a shame because it had huge potential.

Worth or not? Without the dinstinctive arcade gameplay, I don’t really see anything special in this game. Sure, the dynamic terrain deformation is neat, but it still feels like a generic racing game, not a Sega Rally title.

Apparently though Sega also released later on, in 2011 a port of Sega Rally 3, called Sega Rally Online Arcade, on Playstation 3 and Xbox 360, that is exactly what I was looking for gameplay wise, if it wasn’t for the fact it was removed a year later for unknown reasons. For shame, Sega.

Thank you for watching, and see you soon on VGP.
 
"What are we making today?"
"Vegan meringue cookies."
"Who should be the helper?"
"Rupert, I guess, since he was the helper on the regular meringue cookies."
"Cool."

Seriously, that's our entire "scripting" process. Everything we do on-camera is improvised.
 
My scripts are written whenever I get a random idea. I try to keep them loose for improve but sometimes I get carried away. This is the script for a video next week (I typed it on a phone so it's weirdly worded and stuff).
(also it's edgy on purpose lol)
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Hunted demons since the day I was borned, can't help it, in my bod.


You would have no idea what my world is like, hunting demons, it's dark and bloody, and sad,....... And scary, and cold, unless I'm bathing in someone's blood


Sword sounds

Swinging sword against demon. When he's finished be turns to camera and does the dmc and revengeance sword sheathe.


Oh but i have normal human problems, I do. Try filing an income report and putting absolutely nothing except for that your married....... To the act of bathing in a demons red Crimson red blood.


Short Montage of him swinging and stuff, then metal stops playing and horror realization sound plays as he pulls a gun out of his trenchcoat.

Montage continues on desaturated and darker. Shots of tree being hit, red food coloring coming out. Shots of the dude swinging and screaming (no sound, just background noise) with food coloring splattering on face.


Lately you know, demons have gotten crafter with their hiding, you know. Many people are actually demons in hiding, you can fine alot of them in movie theaters, schools, colleges you know (this guy is wearing a trench coat btw).


It's also hard to eat because spicy foods can only sustain me and spicy cheetos are like 3. 50 for a small like little baby bag. *head shake in sadness*


Nowadays you can't even, we'll I can't even bring my demon busting gear any wear, I maybe hear about one good busting every few months.

A lot of people are demons actually, a lot, when they hide they try to take the form of strong things, so they have an explanation for their strength, yknow.


Jocks, vagrants, cheer squads, uh, your home school teacher. They take, sorry, they derive a lot of pleasure from messing with good honest people.


Oop duty calls, gotta go bust some grass, demon grass that is.

*kicks the grass as he walks away toward the old Park.*
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