My games slow down when im recording...

MrSkerzzzz

I've Got It
Hey guys,
So i was recording castle crashers for a video on my gaming channel and it slowed down like 2 or 3 times. i know its the FPS making it slow and not lag but im wondering how i can tell what a right FPS number to set Fraps at so it doesnt do that. and with other games... how can i tell what FPS number to set for those games?
thanks in advance.
 
First thing , delete FRAPS .
99% of the work done .
Then find another recording software .
Action Mirillis will do .
Now you won't have FPS drops and s**t in game .
Now back to the FPS count .
You want your game to run smooth . 60 FPS is smooth in pretty much every game .
The thing is , it all depends on the engine of the game .
Let's say , Valve's Source is smooth on 60 but it's crap on 30 .
CryEngine on the other hand runs pretty smooth with 30 FPS .
So it all depends on the game .
But when you play you want the higher FPS possible .
When it comes to recordings , well , it depends on the game and usage of the material .
Generally 30 FPS is fine but if you want to make a montage of a first person shooter you might wanna go higher than that .
But this is mainly for highly edited montages with fancy effects and slow motions .

So yeah , 60 FPS ingame and 30 FPS in Action Mirillis should be good enough .
 
if the fps goes lower than 30 fps you should lower the quality of the game or upgrading your pc,another good thing you can do is lowering the resolution you are recording but the quality will suffer from it. You're not setting fraps to a number,all record devices record at the maximum speed they can.Anyway if you record fps i recommend dxtory with lagarith codec,it will go way faster than fraps and you can record the audio on different channels,like one microphone and one for the game,so you can adjust it if the volume of the game is too high and you can't hear your voice or viceversa.
 
First thing , delete FRAPS .
99% of the work done .
Then find another recording software .
Action Mirillis will do .
Now you won't have FPS drops and s**t in game .
Now back to the FPS count .
You want your game to run smooth . 60 FPS is smooth in pretty much every game .
The thing is , it all depends on the engine of the game .
Let's say , Valve's Source is smooth on 60 but it's crap on 30 .
CryEngine on the other hand runs pretty smooth with 30 FPS .
So it all depends on the game .
But when you play you want the higher FPS possible .
When it comes to recordings , well , it depends on the game and usage of the material .
Generally 30 FPS is fine but if you want to make a montage of a first person shooter you might wanna go higher than that .
But this is mainly for highly edited montages with fancy effects and slow motions .

So yeah , 60 FPS ingame and 30 FPS in Action Mirillis should be good enough .
I agree with you 100% on this. I don't understand why people use Fraps there are programs that just completely outclass it in every aspect
 
wish I would've been told to not get FRAPS before I bought it. if it gives me more serious problems I might change it. but for right now all its doing is making things slow down for a second or two a few times.
 
FRAPS works just fine. It can be a bit resource intensive but that's because it's dumping a raw uncompressed video file to your hard drive.

A couple of suggestions.

- Set your ingame resolution to 1280X720 instead of 1920X1080. Yes you will be playing at a lower resolution but this lowers both the amount your game is taxing the system and the amount of data FRAPS is writing.
- Set FRAPS to record at 29.97 FPS. This is all that is needed by the vast majority of viewers.
- If you have multiple hard drives, set FRAPS to dump it's video to a drive that is different from the drive your video game is running from.
- It could just be your computer not being up to snuff. Castle Crashers is not a visually intense game, so if the above 3 suggestions don't resolve the issue, then switching to another program isn't going to fix a slow computer.
 
FRAPS works just fine. It can be a bit resource intensive but that's because it's dumping a raw uncompressed video file to your hard drive.

A couple of suggestions.

- Set your ingame resolution to 1280X720 instead of 1920X1080. Yes you will be playing at a lower resolution but this lowers both the amount your game is taxing the system and the amount of data FRAPS is writing.
- Set FRAPS to record at 29.97 FPS. This is all that is needed by the vast majority of viewers.
- If you have multiple hard drives, set FRAPS to dump it's video to a drive that is different from the drive your video game is running from.
- It could just be your computer not being up to snuff. Castle Crashers is not a visually intense game, so if the above 3 suggestions don't resolve the issue, then switching to another program isn't going to fix a slow computer.
Well there is a huge difference between FRAPS and Action Mirillis when it comes to performance .
I have a decent PC but I lose something like 30 FPS while recording with FRAPS .
With Action Mirillis I lose max 5 FPS while recording .

As you said , FRAPS dumps raw uncompressed files . Action has it's own codec and it's optimized really well .
FRAPS has maybe the best quality but it's not worth it .
You get huge files and since it's really CPU intensive , you lose a lot of framerate .
 
Well there is a huge difference between FRAPS and Action Mirillis when it comes to performance .
I have a decent PC but I lose something like 30 FPS while recording with FRAPS .
With Action Mirillis I lose max 5 FPS while recording .

As you said , FRAPS dumps raw uncompressed files . Action has it's own codec and it's optimized really well .
FRAPS has maybe the best quality but it's not worth it .
You get huge files and since it's really CPU intensive , you lose a lot of framerate .

I don't drop any frames with FRAPS but then I record BioShock Infinite at Ultra so there's an obvious hardware componant to the speed. Just needs to be dumping to a separate hard drive because of the amount of data. I use DXTory now primarily, but that's because of the multi-line-in functionality for audio recording. FRAPS isn't bad by any stretch, most people though use it on a computer with one hard drive. Write a full HD uncompressed video to the same drive the game is pulling assets from? That poor overworked hard drive. :p
 
I don't drop any frames with FRAPS but then I record BioShock Infinite at Ultra so there's an obvious hardware componant to the speed. Just needs to be dumping to a separate hard drive because of the amount of data. I use DXTory now primarily, but that's because of the multi-line-in functionality for audio recording. FRAPS isn't bad by any stretch, most people though use it on a computer with one hard drive. Write a full HD uncompressed video to the same drive the game is pulling assets from? That poor overworked hard drive. :p
I'm using Action + Adobe Audition for my walkthroughs and Dxtory for montage material .
The thing with Fraps is , the quality is amazing and everything but the file size and the performance drop is not worth the quality imho .
And I tried to write on the SSD . Same problem I have with my 2 Caviar Black . It just makes my frames drop . It might be because I'm don't play in FullHD but in 1280*720 so the load on the CPU is higher ( lower resolution = higher load on the CPU , higher res = higher load on the GPU ) but I have an i7 2600k @4.5GHz so it shouldn't be a problem .
I always had problems with FRAPS even with beast PCs . I don't know .
I just don't like the software at all .
 
Back
Top