Console/Dual Headset Recording Conundrum

Hey everyone! So I've got a bit of an audio mind bending puzzle for you fine folks. I'm trying to come up with the best solution to accomplish this and am seeking some advice. A friend and I have recently started a new series that's sort of a co-op focused Let's Play but with our own brand of commentary. The first episode is up on my channel and if you listen to even the first 30 seconds of it, you'll hear why I am creating this thread. My voice (the main one) is echoey and my colleague's voice is a bit quiet and during periods where we aren't talking, you can hear faint bits of game audio being picked up in the background. That's because the game we are playing is on an Xbox 360 and current has to output through my home theater. But I'm getting ahead of myself. To give a little primer, here's the current setup we used for the first episode:

-Razer Carcharias headset (2.5mm connection) and Logitech H540 headset (USB connection.)
-Headsets are both plugged into my HP Folio 9470m ultrabook which is handling the recording off my Elgato Game Capture HD. The machine has an IDT integrated audio chipset.
-The Elgato software only supports recording from one audio source so I am using Virtual Audio cable to combine both mic inputs into one virtual input.
-Since the Elgato software is about 2-3 seconds behind the live action, we can't use it to hear the game audio. Presently, I have to output that through my home theater setup which even when turned down low, causes a bit of the sound to be picked up by one of the headsets.
-My Razer headset has that weird reverb effect on my voice but only when being routed through Virtual Audio Cable. When that is not involved, it sounds fine.

There are two core problems I have right now as you can hear in the video. The first is that my level and my friend's level are not at all close. And that's after running a normalizer pass on the audio track. This is likely due to the different quality mics between the two headsets but since I have to feed everything into the Elgato software through one input, I only have one mic volume control and thus, can only adjust the headsets in tandem, not independently. The second is that because we can't hear the game through the headsets, I have to output it through my home theater which causes pickup on one of the mics. Ideally, I'd like to be able to have the game play in the headsets but at the same time, they also have to be monitoring our voices so we can actually hear each other talk while the game is playing. The Elgato software actually lets you monitor all the sound passing through it but as I said, it's got a 2-3 second delay on it which doesn't work for live commentary.

Confused yet? Yeah like I said, this is a bit of a puzzle. It's incredible how much more complicated this gets when you want to do something as seemingly simple as add another headset into the mix. My ultimate question is, does anyone know of a way to actually accomplish this? To do a quick recap, I'd like to be able to adjust our mic volumes independently, play the game play through the headsets so I can mute my home theater and also potentially monitor ourselves talking into the headsets so we can hear each other.

I'm fully prepared to be told that this can't be done or not without purchasing expensive equipment. I'm not opposed to looking into something like a 2 channel USB mixer but beyond that, we can't front a lot of expense for this as we're on a limited budget and not monetising this series yet (not sure if we ever will be able to honestly.) To be honest, I could probably figure out how to eliminate the noise off my home theater but my biggest problem is combining the two mic inputs without using Virtual Audio Cable which aside from being unintuitive, just doesn't seem to work very well. Someone suggested PreSonus Studio One Free to me which looks interesting but while I can create multiple voice tracks, it doesn't seem to be able to let me select a different recording input for each one, which is what I was told it could do.

Given this confusing wall of text, does anyone potentially have solutions they could offer? This feels like one of those problems that actually has an elegant solution that I just don't see. Thank you all in advance for your help!
 
I have the same issue at times, usually if you can get into a skype call and record that, if you don't have fraps there is a free program called Pamela that will record skype calls, the quality will be good and equal, If they don't have a laptop or anything to skype with then idk i guess he might just have to raise his voice a little? Sorry I dont got much advice lol
 
So first I have to ask why can't you use a second computer to record the audio separately or (and this is just speculation) could you run two instances of the program and choose different recording devices?

Second. I might have just missed it in reading your post, since it is pretty late here, but how are you getting your sound to your headset if the game is on the 360?

Hopefully I can come up with a solution if I understand the signal path.
 
Hey that's kind of long story, lol. However I think most gamers have that echoe problem at the beginning and honestly just play around with it and find a suitable way to do it. Also you mention how you guys are quiet sometimes. DONT STOP TALKING EVER, short pause. yes. but most big gaming commentators are loud and kind of obnoxious. Lol I know I try to be. anyway good luck bro and game on!
 
So first I have to ask why can't you use a second computer to record the audio separately or (and this is just speculation) could you run two instances of the program and choose different recording devices?

Second. I might have just missed it in reading your post, since it is pretty late here, but how are you getting your sound to your headset if the game is on the 360?

Hopefully I can come up with a solution if I understand the signal path.


So as it turns out, doing multi-channel recording on PCs is incredibly difficult. From what I read in other places, the only way to do it without using specialised software like Virtual Audio Cable is if you sound card natively supports multi-source recording which 99% of them don't (and certainly not the IDT integrated chip in my ultrabook.) I can't run multiple instances of the Elgato Game Capture HD software. I did try recording the audio separately into Sound Forge Audio Studio but I can't run multiple instances of that either, nor will it record from multiple sources. It's really looking like the only option (while avoiding Virtual Audio Cable) is to use a mixer but I'm not sure. There are cheap mixers out there (though I can't find any that support multiple 3.5mm inputs so that's a whole other issue that might involve buying separate mics) so it's a possibility.

We actually are not getting playback sound into headsets right now. That's part of my problem as having to output it through my home theater speakers (even quietly) is causing echo to get picked up by the headsets. We'd like to be able to play the game at a higher volume because right now, we can barely hear what's going on but that requires getting the sound into the headsets. Using the headphone out from my receiver and a splitter, I might be able to make that work but then we'd also need to be able to monitor our voices in the headsets too, otherwise we couldn't hear each other talk. As I said, this gets real complex, real fast. :)

---

So, while I'm still happy to hear about any potential solutions people have, I'd also like to go in a bit of a different direction and throw out my own potential solution and see if more experienced individuals can tell me if I'm on the right track or not. After doing some more digging, I came across a couple of products that at least in my mind, could solve this problem without a ton of expense. My idea would be to purchase two of these mics:

Pyle-Pro PMEM1 Headworn Omni-Directional Microphone (3.5mm / 1/4'')

and this mixer:

Alesis MultiMix 4 USB Four-Channel USB Mixer

You can view those by copying those into the Amazon search box. Sorry for doing it that way but my account is still too new to post links. :(

I've seen these mics (or ones like them) used by YouTubers before and they are supposedly hyper unidirectional, meaning that we likely wouldn't have to worry much about ambient pickup from them. In addition, they come with 1/4" adapters which means they'd plug right into the Alesis mixer, which outputs to USB, thus giving me the single input I desire for my recording software and also bypassing my laptop's crappy audio chip. It would also allow me much greater flexibility to tune the audio levels based on the distinctions between my voice and my co-host's voice. It would probably be $120ish to acquire everything (I live in Canada so shipping is higher) but given that I could also use this for my Retro Flashback show which I do by myself, I'd consider it a worthwhile investment.

Does anyone have any opinion on this equipment and whether I'm on the right track? Are these the right kind of mics? Is there a better type or a better brand of mics/mixer that I should consider? In my mind, this could be the solution I've been looking for but not being an expert on this stuff, I don't want to invest in something that's going to turn out to be lousy. Any opinion? Thanks again!
 
Hey all. So I thought I'd post a little update to this. Unfortunately, the equipment I chose was not the best stuff. As it turns out, the mixer I bought only provides microphone amplification on the XLR ports, not the 1/4" ports. This is very poorly documented by Alesis and I've found several other cases where people thought it provided power on all ports. Since the Pyle-Pro mics I bought are 1/4" (or rather, they are after using the included adapter), they don't pick up on the mixer at all, rendering the combination useless.

This kind of puts me back to square one. I can return these mics (and the mixer if necessary) but I'm at a loss of what to replace them with. I can't find miniature head mics like these that have XLR connectors. They are all either 3.5mm or 1/4" but given the style of the show my friend and I are making, using proper full-size XLR mics is not practical either. I did find a different miniature headworn mic by Audio-Technica that has a 1/4" output with an in-line amp but it's omnidirectional, meaning it will pick up a lot of room noise which isn't what I'm looking for.

Does anyone know of a miniature headworn mic like the Pyle-Pro model listed above but that has an XLR connector? Ultimately, that would be the best option as in that case, the mixer can provide the amplification. Surely there has to be one out there but I'll be damned if I can find it. Any suggestions? One that's more in the price range of the Pyle-Pro and not in the range of a Countryman would help. :) Thanks all!
 
Alright, got a new update and the news is much better! I tried to return the Pyle-Pro mics to Amazon.com and a crazy awesome thing happened. They said "it's going to cost more for us to ship those back here than you paid for them so here's a refund, just keep the mics." Now that's service! Unfortunately, the mics are still useless with this mixer so I decided to go another, more expensive route. I purchased two Shure WH20XLR mics from B&H Photo for $75 each. For reasons passing understanding, Shure places incredible restrictions on US sellers for shipping these to Canada. B&H is normally great for this but they staunchly refused to send them here. I ended up inquiring with a bunch of local Shure resellers though and the response that I got from all of them was either that they never heard of this model or could special order it but it would take a month or more and cost more than twice as much. Screw that! So my friend who lives in NYC offered to receive the mics for me and send them up. Cost me an extra $22 for that but wow, was it worth it!

There's a VLOG I posted on my channel last night in which you can hear how fantastic these sound versus the Razer headset I was using for all my previous videos. Unfortunately, the Alesis MultiMix 4 USB doesn't have great signal processing and a pretty decent background hiss is produced if you aren't running it through an ASIO driver, which of course none of my capture software supports. So I'll either have to live with it or record my audio in a separate application and sync it up after the fact, something that's supposed to be easy but which I have a nightmare of a time with. I had to do it with that VLOG and it took me over half an hour of screwing around in Movie Studio Platinum and I still think it's a bit off. Thing is though, when there's constant background noise from the games I'm playing, the hiss probably won't be noticeable anyway. Plus I set the bar too high for myself I think. :)

But yeah, these things have been absolutely fantastic. Both mics and the mixer ran me about $250 total and because these are professional mics that are used in concerts and such, they'll last for years and won't depreciate in value much. If you want your commentary to sound stellar and have a bit of money to put into your channel, I highly recommend checking these out, though you may want to look at some other mixers.
 
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