App Design Feedback?

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Apple's recommend is that buttons be 45px tall at a minimum - to ensure optimal UX for folks using their thumbs. Several of the buttons seem to be shorter than that (specifically the "Sign In" and the "Watch" buttons.)

Contrast of white text on yellow may be a bit difficult? I'd definitely run a QA pass on each of those designs throughout the range of brightness settings on the iPhone.

I would argue it's better to simply display more than a screenful of info, rather than display a CTA for scrolling - once they user is familiar with the action the first time, it becomes redundant real-estate.

Finally, I don't see a CTA for the sidebar?

Just my initial impressions. Cheers!
 
Apple's recommend is that buttons be 45px tall at a minimum - to ensure optimal UX for folks using their thumbs. Several of the buttons seem to be shorter than that (specifically the "Sign In" and the "Watch" buttons.)

Contrast of white text on yellow may be a bit difficult? I'd definitely run a QA pass on each of those designs throughout the range of brightness settings on the iPhone.

I would argue it's better to simply display more than a screenful of info, rather than display a CTA for scrolling - once they user is familiar with the action the first time, it becomes redundant real-estate.

Finally, I don't see a CTA for the sidebar?

Just my initial impressions. Cheers!

It's actually a design concept, I'm not a coder by any means. I didn't know any of that about iOS though. I'll have to keep that in mind for the future, especially when I get around to learning how to code. Just a question, what do you mean by CTA?[DOUBLEPOST=1375854851,1375854808][/DOUBLEPOST]
I think it looks cool, but i'm not much of a fan of the color.

It's the league's color (at least the darker orange). I wanted to keep that color scheme going.
 
It's actually a design concept, I'm not a coder by any means. I didn't know any of that about iOS though. I'll have to keep that in mind for the future, especially when I get around to learning how to code. Just a question, what do you mean by CTA?[DOUBLEPOST=1375854851,1375854808][/DOUBLEPOST]

It's the league's color (at least the darker orange). I wanted to keep that color scheme going.

Ah, well then it looks great :D
 
It's actually a design concept, I'm not a coder by any means. I didn't know any of that about iOS though. I'll have to keep that in mind for the future, especially when I get around to learning how to code. Just a question, what do you mean by CTA?


Right - but design-wise, you still want to make sure to abide by best practices for iOS - otherwise, your client's gonna need to go through and make tweaks to your design to improve UX, and often, coders suck at tweaking designs nicely ;)

CTA - Call To Action. Parts of the UI that direct a user to interact with the app. In this case, I was referring to the "scroll for more" text. Once the user has used the app once, it becomes wasted real-estate, and I don't think you necessarily need to train the user initially, provided you ensure the content indicates that scrolling is possible. See this alternative treatment:

Screen%20Shot%202013-08-07%20at%205.55.56%20AM.png
 
Right - but design-wise, you still want to make sure to abide by best practices for iOS - otherwise, your client's gonna need to go through and make tweaks to your design to improve UX, and often, coders suck at tweaking designs nicely ;)

CTA - Call To Action. Parts of the UI that direct a user to interact with the app. In this case, I was referring to the "scroll for more" text. Once the user has used the app once, it becomes wasted real-estate, and I don't think you necessarily need to train the user initially, provided you ensure the content indicates that scrolling is possible. See this alternative treatment:

Ah alright, I see what you're saying. I have to say, it's a nice improvement! Thanks for that! And I'll have to do a little bit of research into more of the intricacies of both iOS and Android for the future. Thanks again!
 
Ah alright, I see what you're saying. I have to say, it's a nice improvement! Thanks for that! And I'll have to do a little bit of research into more of the intricacies of both iOS and Android for the future. Thanks again!


You bet! I would imagine the same holds true for pretty much any phone-sized device. Anything that you want to be clickable - make sure it's a minimum of 45px by 45px. Otherwise, users fat-finger things and get frustrated :)
 
You bet! I would imagine the same holds true for pretty much any phone-sized device. Anything that you want to be clickable - make sure it's a minimum of 45px by 45px. Otherwise, users fat-finger things and get frustrated :)

Haha that's a pretty good point. Didn't think about that at all.
 
Great to see some fellow app developers on this forum :) I would say that the GUI is a bit small, so scale it up a bit. Other than that, great job!
 
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