Video Game Licenses, do they actually exist?

Tarmack

Rhetorical Porcupine
I want to start an interesting dialog on the topic of video game networks and game licenses to monetize content. However, I’d like to request that personal opinion steer clear of the discussion as this is a rather important topic.

It is common belief that YouTubers wishing to make money on video game content need to either be partnered with a network that possesses a license from the game publisher of said game, or use game content from a publisher that has openly granted that permission to everyone.

It is a logical belief. And it carries the follow up that if you don’t have that license, then you are stuck with relying on fair use as a defense by adding value or comedic effect.

So here’s the question. Does anyone here have actual proof that these licenses or agreements actually exist? Proof is not a skype log, or a recruiter sales pitch. Proof is a network publicly representing themselves as possessing documents or arrangements of this kind. Perhaps via website posting, or an official (if internal) list of publishers that are included. BroadbandTV for example publicly posts companies that they work with, including the NBA, Warner Brothers, Universal, Sony and Electronic Arts. Yet you won’t find anything in any contract they offer (I’ve seen several) that actually lists what game publishers have agreed that monetizing content is ok. Indeed their content aggregators don’t seem to be able to get a list either.

I ask all of this because I strongly suspect that no such general game license exists. As yet, I’ve seen no evidence that actually suggests a publisher would give a blank cheque agreement to game content. I see the logic in time release agreements near launch, embargoes to match the media blockades as well. But still, no evidence that the mysterious game license actually exists. And you would think that if someone actually had a document of that kind, they would love to publicly point that out.

A group as large as the TGS podcast can’t post game trailers because they get content matched. Partners get content matched for cutscenes all the time. Why would a publisher give approval for gameplay only and not cutscenes or trailers. It is plausible that we’re ALL operating on fair use and the only difference between adsense and partnership is that YouTube trusts the networks enough to avoid the adsense dance of monetize, deny, appeal.
 
I want to start an interesting dialog on the topic of video game networks and game licenses to monetize content. However, I’d like to request that personal opinion steer clear of the discussion as this is a rather important topic.

It is common belief that YouTubers wishing to make money on video game content need to either be partnered with a network that possesses a license from the game publisher of said game, or use game content from a publisher that has openly granted that permission to everyone.

It is a logical belief. And it carries the follow up that if you don’t have that license, then you are stuck with relying on fair use as a defense by adding value or comedic effect.

So here’s the question. Does anyone here have actual proof that these licenses or agreements actually exist? Proof is not a skype log, or a recruiter sales pitch. Proof is a network publicly representing themselves as possessing documents or arrangements of this kind. Perhaps via website posting, or an official (if internal) list of publishers that are included. BroadbandTV for example publicly posts companies that they work with, including the NBA, Warner Brothers, Universal, Sony and Electronic Arts. Yet you won’t find anything in any contract they offer (I’ve seen several) that actually lists what game publishers have agreed that monetizing content is ok. Indeed their content aggregators don’t seem to be able to get a list either.

I ask all of this because I strongly suspect that no such general game license exists. As yet, I’ve seen no evidence that actually suggests a publisher would give a blank cheque agreement to game content. I see the logic in time release agreements near launch, embargoes to match the media blockades as well. But still, no evidence that the mysterious game license actually exists. And you would think that if someone actually had a document of that kind, they would love to publicly point that out.

A group as large as the TGS podcast can’t post game trailers because they get content matched. Partners get content matched for cutscenes all the time. Why would a publisher give approval for gameplay only and not cutscenes or trailers. It is plausible that we’re ALL operating on fair use and the only difference between adsense and partnership is that YouTube trusts the networks enough to avoid the adsense dance of monetize, deny, appeal.
They exist but not as mass existent as people think they are, They`re called "media distribution licenses" and a network would have to negotiate what is and isn`t covered by different licenses.
Certainly no network has all or even that many licenses.
 
These licences do exist, and are required by law so that people don't get sued. What happens is that person or company would apply to their local authority for said licence, they pay a fee and the licence is valid for a set time (usually 12 months), and then they have to reapply each time.

Not all networks (Few networks in fact) have gaming licences.
 
Yeah I have wondered that myself since the TGS Podcast has time and again stuck to indie trailers for that reason. I wonder how much power a license will even give you. If you have a valid license, can the developer still petition YouTube to pull your video? Would you have any legal recourse or power to keep them from doing so?

I always hear around these forums that, as long as you commentate, it's fair use... but then I've seen big youtubers like Jesse Cox (TGS) post game play footage without commentary and full cut scenes (i.e. TOR) and he seems to be able to do it... I'm interested in seeing what the actual facts are... even if I'm not a gaming channel. :)
 
This is part of the reason I wanted to open the dialog. The TGS example is one that boggles the mind. And Jesse isn’t the only person who does the cutscene thing. However, Content ID is very indiscriminate so it’s entirely plausible that he has content matched videos and is losing the revenue from them just like any of us would if we uploaded videos of that kind. Without seeing behind the curtain of his channel there is no way to know.

Frankie, the problem is that there is no evidence to back this up. No network that I’m aware of posts a list of any kind of publishers or developers that are covered by these mysterious licenses.

Again, no evidence has ever to my knowledge been presented to support the existence of anything like this. A significant amount of conjecture though. Gamers seem to spread the idea of who has which licenses all on their own without any supporting arguments.
 
I admit that is a scary proposition that you go on blind faith with networks, on their word that they have the legal protection to back you up should the owners of the content pursue you with legal action.

In my line of work I have seen license agreements, franchisee agreements and other lease related contracts. Something like allowing use of intellectual property would be interesting to read and dissect if anyone has a copy of these kinds of contracts.
 
This is part of the reason I wanted to open the dialog. The TGS example is one that boggles the mind. And Jesse isn’t the only person who does the cutscene thing. However, Content ID is very indiscriminate so it’s entirely plausible that he has content matched videos and is losing the revenue from them just like any of us would if we uploaded videos of that kind. Without seeing behind the curtain of his channel there is no way to know.

Frankie, the problem is that there is no evidence to back this up. No network that I’m aware of posts a list of any kind of publishers or developers that are covered by these mysterious licenses.

Again, no evidence has ever to my knowledge been presented to support the existence of anything like this. A significant amount of conjecture though. Gamers seem to spread the idea of who has which licenses all on their own without any supporting arguments.
Exactly, if they have licences with major publishers you would show them off on your website.

What do people think gamers did in 2009, 2010, 2011? Networks weren't around that much back then.
 
This is why it's MUCH better to get knowledgeable on Fair Use, nothings really guaranted with Licenses.
 
Does anyone here have actual proof that these licenses or agreements actually exist?

I assume I am at least partially responsible for this line of thought... I'm proud of that. It is good for people to question.

This I can contribute and confirm:

Vultra CEO specifically told me they do NOT have any licenses or distribution agreement.
TNG COO / Co-Founder specifically told me they do not have any licenses or distribution agreements.


TGS employee recruiter said they do not know of any, but was going to confirm. Will update.
 
I assume I am at least partially responsible for this line of thought... I'm proud of that. It is good for people to question.

Yeah, you get some credit heh, though I've been pondering this issue for some time. Ever since I was unable to get an actual list of publishers that were ok from BroadbandTV due to my personal channel being partnered with them.
 
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